Author Topic: Modular ships/buildings are back in? (Yes they are)  (Read 2012 times)

Offline Tridus

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Modular ships/buildings are back in? (Yes they are)
« on: November 24, 2016, 07:36:52 am »
Quote from: KS Update 8
3) The Citadel can be expanded with shard reactors, habitation centers, and shipyards. Each Citadel structure mounts incredibly powerful modular and customizable defenses. Devastating beam cannons, massive shield generators, and so on. You will need those defenses, as the AI will respond to your Human-Spire alliance with vicious Exogalactic Strikeforces.
(Source)

But...

Quote from: Revised design document
- Units using these mechanics aren’t coming back, unless/until those mechanics can be reintroduced in a way that gets around the old balance/enjoyment problems:
Anything modular (specifically, the UI and usability of these needs a lot of improvement, and there's not budget for that yet)
(Source)

Don't get me wrong; I think it'd be great if modular ships are back. I just want to make sure that's what was really intended with that update.
« Last Edit: November 24, 2016, 12:51:10 pm by Tridus »

Offline Tridus

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Re: Modular ships/buildings are back in?
« Reply #1 on: November 24, 2016, 12:50:43 pm »
Got my answer on the same KS update: yes. It's part of the stretch goal budget.

Sweet. :D

Offline keith.lamothe

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Re: Modular ships/buildings are back in? (Yes they are)
« Reply #2 on: November 25, 2016, 09:52:26 am »
Yep :)
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