Just starting to get into this game, and really loving the depth and complexity (while also being totally overwhelmed by the same). I never played AI War 1, so apologies if these are super obvious questions!
One thing I'm really confused by is what to actually do in combat. Should I be micromanaging my various units to make sure, for example, that my forcefield is covering my ships, or that my snipers are in the back and my bombers in the front? Do I need to be target-firing each enemy ship in the order I want them attacked, or should I be relying on unit AI to do it for me? Do I need to make sure my shield-piercing units are fighting the heavily shielded enemies, and so on?
One reason I'm confused is that the game doesn't provide many tools to do these things automatically; for example, when I right-click attack an enemy station, my fleet loses cohesion (i.e. the faster units race to attack, the slower ones fall behind, the forcefield ship ends up not protecting anything). But the game also seems to want me to avoid those types of micro-intensive RTS tropes, and doesn't provide the automation tools there either (as far as I can tell), like telling the forcefield ship to guard the corvettes or choosing a 'cohesion' setting.
Overall, I'm just feeling a little frustrated that the fleets don't seem to behave the way I want in battle, but the game doesn't seem to want me to 'micro' them either. Can anyone provide advice?