Author Topic: AI War 2 v0.889 Released! "Reticulating Those Splines"  (Read 552 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,620
AI War 2 v0.889 Released! "Reticulating Those Splines"
« on: September 13, 2019, 05:23:21 PM »

Release notes here.

This one is focused on further refinement.

  • When you first load up the game, the messages are now thematic and/or humorous. I particularly enjoy that the computer calculates the odds, briefly panics, and then institutes a calming routine. Depending on how fast your hard drive is, and how long it's been since you last ran the game (and thus cached a lot of it in part of your folder), you'll get to see more or fewer of those.
  • There are two new major hacks for ARSes: one to re-roll the contents, and another to convert it into science.
  • Structures you place can't self-build anymore if their fleet leader isn't present and functional (excepting fleet leaders themselves!). This prevents several exploity things players could do.
  • You can C-click any flagship now, and if it's one that you can normally manage it gets you into the fleet management screen directly. SUPER extra convenient, for sure.
  • The fleet management screen now has a button letting you load or unload transports by clicking instead of just having to know the hotkeys.
  • The fleet management screen now has the long-requested feature to scrap all the distant units (not on the same planet as the flagship), which is particularly useful when uprooting and moving battlestations and citadels around.
  • A bunch more range circles are now shown, and are colorized to tell you what they are. You can more easily stay out of gravity or tractor range by actually seeing those now, etc.
  • A ton of new keybinds have been added for quickly selecting all your snipers, melee units, mobile flagships, battlestations, factories, cloaked units, and so on. This is planet-wide (like the mobile military selection one), and so is a quick way to select things across fleets that you would commonly want to select. If there are more such hotkeys that would be desirable, please throw those up on mantis for us to let us know!
  • You can see how long a hack will take right on the hacking menu, now.
  • A number of bugfixes have been put in.

More to come soon. Enjoy!

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options. You can always choose most_recent_stable from that build to get what is essentially one-build-back. Or two builds back if the last build had a known problem, etc. Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page. If you follow us there, you'll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games? It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen. Reviews make a material difference, and like most indies, we could really use the support.



Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline BadgerBadger

  • Arcen Volunteer
  • Hero Member Mark III
  • *****
  • Posts: 1,211
  • BadgerBadgerBadgerBadger
Re: AI War 2 v0.889 Released! "Reticulating Those Splines"
« Reply #1 on: September 13, 2019, 07:23:31 PM »
Also ARSs and GCAs now show the mark level of what you'll get when you hover over them. I'm very glad to see that in there. Lots of good progress!

I've seen periodic reports of something like "Send ships through wormhole on planet A to planet B. Ships then travel to the location of on planet B that the wormhole on planet A was." If anyone has a save game that can reproduce this problem I'd love to see it.

Offline tadrinth

  • Sr. Member Mark III
  • ****
  • Posts: 496
Re: AI War 2 v0.889 Released! "Reticulating Those Splines"
« Reply #2 on: September 18, 2019, 10:53:43 AM »
Would it be possible to have a hack that makes the Cookie Monster always visible? 

Also a hack that redirects the Cookie Monster to the planet of the hack?

Offline BadgerBadger

  • Arcen Volunteer
  • Hero Member Mark III
  • *****
  • Posts: 1,211
  • BadgerBadgerBadgerBadger
Re: AI War 2 v0.889 Released! "Reticulating Those Splines"
« Reply #3 on: September 18, 2019, 10:58:32 AM »
Well, as it stands right now you can see the Cookie Monster from the Galaxy Map if it is on a planet you've even Explored. I'm not sure you'd get much value out of seeing which Unexplored plant it's on (and it would look really weird).

As for redirecting the Cookie Monster, hmmm. Maybe,  but it would probably cost you some AIP.