Author Topic: BETA AI War 2 v0.859 Released! "Lobby Raid"  (Read 1724 times)

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  • Chris McElligott Park, Arcen Founder and Lead Dev
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BETA AI War 2 v0.859 Released! "Lobby Raid"
« on: May 15, 2019, 04:56:19 pm »
Release notes here.

Reminder: to play the beta, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the "current_beta" option.  Otherwise you're going to be stuck on the pre-fleets version of the game.

If you don't know what I'm talking about regarding fleets, then reading this link is a really good thing to do or you are likely to be mighty confused.

So what's new in this build?  This is obviously an incremental one, headed towards the non-beta full release of 0.900 that we're aiming at in the next... weeks?  That timeframe is unclear, and will be based on testing feedback, which has been rolling in well so far; but there will be loads of incremental beta releases during this period.  Anyway, what's new:

  • There was an incremental hotfix 0.858 build that made the game unplayable if you changed anything in the lobby.  That came out back on the 9th.

  • The lobby is now pretty much functional again, although there are still some funky bits to it.  But it's now back to the funky bits that were pre-unity-upgrade, for the most part, I think.

  • The big thing is that you can actually add factions again, in the lobby.

  • Overall the lobby doesn't look much different (yet), but it has had a huge amount of work under the hood to make it MP-safe and in general lay the groundwork for the visual rework.  And to fix most of the bugs that were plaguing it, although there are still a few knocking around.  It also makes the lobby way more responsive, in most cases responding instantly rather than on a half-second delay.

  • Raid Engines are also back!  Hence the part of the release name about that.

  • Zombies, for both the AI and players, now work vastly better.

  • There are several other features and balance tweaks, and a number of AI improvements to make the AI and other factions smarter in various ways.

  • Several small interface improvements, including the intel tooltips for capturing battlestations and flagships being a lot more informative.


More to come soon.  Enjoy!

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options.  You can always choose most_recent_stable from that build to get what is essentially one-build-back.  Or two builds back if the last build had a known problem, etc.  Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you'll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris
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