Author Topic: BETA AI War 2 v0.850 Released! "The Arrival of Fleets"  (Read 3318 times)

Offline ptarth

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Re: BETA AI War 2 v0.850 Released! "The Arrival of Fleets"
« Reply #15 on: April 19, 2019, 02:53:55 pm »
Some observations so far:
  • I'm having problems with Command stations being sniped by cloaked units and then not being able to rebuild them (because the cloaked unit is still on the planet?). A possible solution is to give all offense fleets a tachyon ship.
  • Are AI stacks still in? I saw a swarm of stacked Astro Tanks.
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Offline x4000

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Re: BETA AI War 2 v0.850 Released! "The Arrival of Fleets"
« Reply #16 on: April 19, 2019, 03:01:09 pm »
The cloaked AI ships are a thing that I'll definitely look into, that's definitely irritating.  I think that we have a potential solution for it.

Regarding AI stacks, yes those are still in, but I would not expect astro trains to stack.  There shouldn't be enough of them that they should be able to do that.  I'd definitely appreciate that savegame.
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Offline ptarth

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Re: BETA AI War 2 v0.850 Released! "The Arrival of Fleets"
« Reply #17 on: April 19, 2019, 03:23:49 pm »
Er, sorry about that. They are Pulsar Tanks, not Astro Tanks.
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Offline Vinco

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Re: BETA AI War 2 v0.850 Released! "The Arrival of Fleets"
« Reply #18 on: April 19, 2019, 03:32:46 pm »
Thanks for the rapid responses, Chris.  I think I'm bringing too much AIWC knowledge with me, and am accustomed to being able to make even economic stations into fortress worlds with the per-planet turret caps.

Offline x4000

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Re: BETA AI War 2 v0.850 Released! "The Arrival of Fleets"
« Reply #19 on: April 19, 2019, 03:42:56 pm »
Ok, gotcha -- yes, pulsar tanks should stack quite happily.

And Vinco, no worries on the too much AIWC knowledge -- indeed, some of those things will shoot you in the foot.

And to be fair, you CAN still make economic stations into fortress worlds, but it just works differently now.  You need to bring 1+ battlestations and citadels over to that economic command station, and then you're golden.  As you capture more battlestations, you can theoretically lean less on military and logistical command stations, which you'll probably need more of in the early game.  But then again... there are tradeoffs with all of them, and you may wind up re-speccing legitimately as you shift your empire from one mode of operation to another as the game progresses.

All those things with the economic powerhouses that also have a ton of turrets and whatever are still there in this game... and in fact even more powerful now.  The tradeoffs and flexibility is just a lot higher, and it's all based around fleets now.  It's almost like we'll need two sets of tutorials, one for people who know AIWC really well and another for people who don't know AIW at all.

We shall see; hopefully the tooltip changes and similar start making things make sense more immediately for folks.
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Offline beginattackrun

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Re: BETA AI War 2 v0.850 Released! "The Arrival of Fleets"
« Reply #20 on: April 19, 2019, 06:19:11 pm »
Thanks, Chris--that was a really helpful explanation.

Offline x4000

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Re: BETA AI War 2 v0.850 Released! "The Arrival of Fleets"
« Reply #21 on: April 19, 2019, 06:23:54 pm »
My pleasure!
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Offline ulu

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Re: BETA AI War 2 v0.850 Released! "The Arrival of Fleets"
« Reply #22 on: April 20, 2019, 04:55:07 am »
Played half an hour so far. I really like the new fleets/battlestations and how scouting is done.

Offline x4000

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Re: BETA AI War 2 v0.850 Released! "The Arrival of Fleets"
« Reply #23 on: April 20, 2019, 05:32:39 pm »
Wonderful to hear!
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