So I did some testing with it and have some results.
Apparently if a unit is hit by multiple "pull" translocations, it can still be pulled past the units causing it, despite the limit. I had thought this might've been due to a unit being pulled in different directions, meaning the resulting direction it actually goes misses the limit check, but stacking Tesla Corvettes all in the same spot still has some overshooting.
This can also, somehow, force units outside of the gravity well. Only one unit, top left corner of image.
Sadly the silly Etherjet idea didn't work out. They pull things into Tractors just fine, but they have a habit of shooting the things they are already holding which isn't very useful.
Will continue and update this with experiment results. Ark One is already much improved with this.
EDIT: That "Black Hole Eye" works, far as I can tell with no problem.
Units being affected by multiple translocations at once seems like a potential problem. Even small effects can stack up to the point of throwing something across the gravity well - unless that's desirable.
If something like Tesla Corvettes have a "Pull", it can lead to funny results like a ship being drawn in by one Corvette, into the range of another which draws it in, which is in the range of a third which draws it in, etc.