Author Topic: Alpha v0.123 "Ship Batch 4 of 7, And A Metric Ton of Improvements" released!  (Read 938 times)

Offline BadgerBadger

  • Hero Member
  • *****
  • Posts: 510
  • BadgerBadgerBadgerBadger
Ugh, I hate those last second "It almost works, lets try this last tweak. Crap, looks like that last fix uncovered a new bug" issues.

Offline x4000

  • Chris Park, Arcen Games Founder and Lead Designer
  • Administrator
  • Zenith Council Member Mark III
  • *****
  • Posts: 30,619
Bingo.  Except in this case it's a whole nest of things.  Not TOO bad, all things considered, but this is one multi-headed beast of a game.  It doesn't follow the normal debugging rules of regular single-threaded code.  If you count the GPU, this thing uses thousands of concurrent threads.  Just counting the CPU, it uses dozens.

And we have to use a really light hand with the locks and such, so that means that things can creep in in terms of race conditions that just have to be smooshed once they're found.  It's quite a good architecture, but still.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris Park, Arcen Games Founder and Lead Designer
  • Administrator
  • Zenith Council Member Mark III
  • *****
  • Posts: 30,619
I've got to do some dad stuff for a bit, but the build is queuing up and getting ready to go out when I get back.  2 hours, tops.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!