frigates that engage from afar, or shove stuff around, or provide shielding, are good.
I do have a few sniper frigates I could mess with more. And yeah, shoving the enemy fleet around is great. It feels like there's less crowd control stuff available in AIW2 than AIWC, which makes anything that can do it super valuable.
So I'm at what seems like late mid game now. I'm sitting on the AIP floor at 86 AIP with 246 earned and 195 reduction. I can see most of the map now, but no sign of the AI HW yet. Mobile fleet of about 300 strength. So, thoughts:
- Superterminal seemed appropriately aggressive in its response. I ended up with -36 AIP from it. Would definitely be "fun" on higher difficulty.
- Major data centers are interesting. A ton of AIP reduction in exchange for defending a point. On high difficulty losing that may as well be losing your HW.
- The AI managed to snipe my one GCA, this time due to me just not paying attention . This dropped the defense strength of all my worlds to 2. This means the AI threat stops hiding and just attacks, so while it leads to extra micro there are benefits to it. Definitely going to leave some deliberate "bait" planets around in my next game >D.
- The lost spire frigate was on the major data center planet, so I ended up grabbing it. It's a fun ship, though the audio for its commands is too loud. It also looks pretty ugly. Is it supposed to just be that flat sort of aqua shade all over? More importantly I would never capture it under normal circumstances. 20 AIP is an absurd cost for what you get. Consider the alternative for that: capture another AI world to get 200k energy, >300 metal income, 2k science, 30 hacking, up to 8 revealed worlds and some useful free capturable like a transport with a ship line you've already teched up. The last one alone is going to give you about the same fleet strength as the lost spire frigate with more than 3X the long distance move speed. To be worth 20 AIP it would have to be hugely powerful.
- Same applies to the arks I've seen. I could just capture a transport instead so we can ignore the fleets that come with them so the ark alone needs to be worth 3/4 as much as an AI world. The Orchid seems so bad I might be missing something. Very fast repairs, but slightly slower than a normal transport? But you can't repair in combat... I guess the gun is pretty solid, but not worth 15 AIP. The Rorqual Hegira looks better, and bubble shields are so useful it might be worthwhile in some cases. Still, 15 extra AIP is a lot, so I haven't captured it so far.
- A CPA of 50 strength ? Come on AI, you'll have to do better than that . That was when I was lower AIP, but I still had about 200 mobile fleet strength, so it was pretty underwhelming. I wonder how many times larger diff 10 CPA are.
Edit:
Game won! AIP floored at 96 when I began the HW assault. 205 after. Obviously would have been much trickier if I'd had more than 1 AI to deal with. HW seemed appropriately tough for diff 7. Ended up hacking a GCA so that I wasn't stuck with all planets at only 2 strength worth of turrets. Also hacked the spire archive... a super long hack forcing you to dedicate forces for ages while maintaining your defense elsewhere? Not sure how I feel about that. It's interesting.
Later Edit:
I created a mod to do the kind of careful attack I mentioned earlier. You can find it here:
https://forums.arcengames.com/ai-war-ii-modding/astilious-interface-tweaks/