Author Topic: AIW2 v0.756 Released! "Retrieval of the Lost Arks" Plus an Essay, Apparently.  (Read 5481 times)

Offline eRe4s3r

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I'd absolutely love procedural ships with various elements of them being completely random (meaning all stats, effects, etc.) but how viable is that in the current game form? Imo this would be only possible if you basically removed all the "crust" and just had a very barebones conquest system in place (big thing here, cloaking would imo need to go), with AI getting unique (but procedural) ships that YOU then can get.

But oh boy, this would not be AI War at all ;p This would be risk in space. A very fun modification to the game, but maybe not a good path for AI War 2 vanilla
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Offline x4000

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One thing to bear in mind is that we're not talking about ALL ships, just the main combat ships -- and not even 100% all of them. :)
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Offline chemical_art

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Interesting, but why re invent the wheel? Rather then go into a HUGE mess of trying to tweak various things and leave it confusing for players, keep it simple and follow common standard.

Do the classic dungeon crawler color color coded rarity for these unit types. Grey, White, Green, Blue, Purple, Orange. As the game progresses have a formula or ratio of how units show up for the player side. Give a % bonus to stats based on rarity. That is the most basic form.

Of course you can expand upon this as you wish. AI Motherships and the Dyson Sphere are Orange. Golems can always be purple. The AI can unlock different rarities, too, all select able as options on the lobby.

You can further drill down, the skyis the limit. Ships can draw from a "pool" of attributes, with rarer types getting access to more total and rarer pools. Units that now have armor as a bonus can be called armored X.  Ships that have extra HP are Tanky X. Your imagination again is the limit.

Keep it simple on the player end, and always ensure that it is presented as a bonus, not a requirement. Make it clear White ships are all that is necessary by having default AI behavior be white (naturally you can have an AI type that does not, all greens? All blues?)
« Last Edit: August 12, 2018, 04:33:59 pm by chemical_art »
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Offline x4000

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That's not quite the route I'm taking, but I think you'll like it and it is simple on the player end.  Here's a detailed discussion on the topic: https://forums.arcengames.com/private-alpha-discussion/questions-about-and-feedback-on-game-going-forward-(era-of-discovery)/msg219240/#msg219240
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Offline tadrinth

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Has anyone suggested having ship type mutations as capturables?  EG a capturable which makes all your fighters bulletproof, or grants them all tachyon and mine-immunity. 

Offline x4000

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Nobody has suggested it yet... I don't think.  But it's something we theoretically could do at some point.
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