Author Topic: AI War II's relaunched kickstarter is now LIVE!  (Read 12233 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AI War II's relaunched kickstarter is now LIVE!
« Reply #60 on: November 22, 2016, 04:28:04 pm »
Frankly I was shocked how effective that was.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Vinco

  • Jr. Member Mark II
  • **
  • Posts: 80
Re: AI War II's relaunched kickstarter is now LIVE!
« Reply #61 on: November 22, 2016, 05:40:47 pm »
Make sure to plan for at least 1-2 more additional activations of the the original backers, in that case!

Offline z99-_

  • Full Member
  • ***
  • Posts: 112
Re: AI War II's relaunched kickstarter is now LIVE!
« Reply #62 on: November 22, 2016, 07:56:35 pm »
We just got past the first stretch goal :)

Offline Apathetic

  • Jr. Member
  • **
  • Posts: 63
Re: AI War II's relaunched kickstarter is now LIVE!
« Reply #63 on: November 22, 2016, 08:05:47 pm »
That's great, Pablo's music is always awsome!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AI War II's relaunched kickstarter is now LIVE!
« Reply #64 on: November 22, 2016, 08:07:01 pm »
Super jazzed on hitting the first stretch goal!  And you bet, I am planning to hit up the first KS folks one more time at minimum, and also the mailing list one more time once we're nearing the end of the campaign.

We have the ability to do a diff and see who is new on the new campaign and who didn't come over from the old one, and how much they backed before, etc.  So we can reach out specifically to the higher-dollar-amount folks from before and see if there's anything the matter.  From the sound of it, a lot of them just forgot or similar.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Cyborg

  • Master Member Mark III
  • *****
  • Posts: 1,957
Re: AI War II's relaunched kickstarter is now LIVE!
« Reply #65 on: November 22, 2016, 09:15:02 pm »
Super jazzed on hitting the first stretch goal!  And you bet, I am planning to hit up the first KS folks one more time at minimum, and also the mailing list one more time once we're nearing the end of the campaign.

We have the ability to do a diff and see who is new on the new campaign and who didn't come over from the old one, and how much they backed before, etc.  So we can reach out specifically to the higher-dollar-amount folks from before and see if there's anything the matter.  From the sound of it, a lot of them just forgot or similar.

I lowered my investment because the $65 tier had less stuff in it, specifically naming a planet. I really wanted to do that.
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

Suggestions, bugs? Don't be lazy, give back:
http://www.arcengames.com/mantisbt/

Planetcracker. Believe it.

The stigma of hunger. http://wayw.re/Vi12BK

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Re: AI War II's relaunched kickstarter is now LIVE!
« Reply #66 on: November 22, 2016, 09:41:57 pm »
I lowered my investment because the $65 tier had less stuff in it, specifically naming a planet. I really wanted to do that.

I think when you pledge, you can choose any reward tier <= the tier you are eligible.

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: AI War II's relaunched kickstarter is now LIVE!
« Reply #67 on: November 22, 2016, 10:43:36 pm »
I lowered my investment because the $65 tier had less stuff in it, specifically naming a planet. I really wanted to do that.
I think when you pledge, you can choose any reward tier <= the tier you are eligible.

Yep, you can "over-pledge" if you want.

Offline Tridus

  • Master Member
  • *****
  • Posts: 1,305
  • I'm going to do what I do best: lecture her!
Re: AI War II's relaunched kickstarter is now LIVE!
« Reply #68 on: November 23, 2016, 08:19:30 am »
Super jazzed on hitting the first stretch goal!  And you bet, I am planning to hit up the first KS folks one more time at minimum, and also the mailing list one more time once we're nearing the end of the campaign.

We have the ability to do a diff and see who is new on the new campaign and who didn't come over from the old one, and how much they backed before, etc.  So we can reach out specifically to the higher-dollar-amount folks from before and see if there's anything the matter.  From the sound of it, a lot of them just forgot or similar.

I lowered my investment because the $65 tier had less stuff in it, specifically naming a planet. I really wanted to do that.

Yeah I can relate to that. I wanted that option too, but it's up over $70 now, which after conversion to Canadian dollars pushes it over $100, which is rough during the holiday season.

Offline Matruchus

  • Jr. Member Mark II
  • **
  • Posts: 69
Re: AI War II's relaunched kickstarter is now LIVE!
« Reply #69 on: November 23, 2016, 10:11:47 am »
Had to drop my pledge down to 72 from 100 cause of unexpected expenses so if anybody want's then grab the Personable AI tier for 100$ now.

Offline NichG

  • Full Member
  • ***
  • Posts: 125
Re: AI War II's relaunched kickstarter is now LIVE!
« Reply #70 on: November 23, 2016, 01:29:31 pm »
Had to drop my pledge down to 72 from 100 cause of unexpected expenses so if anybody want's then grab the Personable AI tier for 100$ now.

... nabbed.

Offline z99-_

  • Full Member
  • ***
  • Posts: 112
Re: AI War II's relaunched kickstarter is now LIVE!
« Reply #71 on: December 10, 2016, 10:26:10 am »
Spire stretch goal acquired! On to nemesis! :D

 

SMF spam blocked by CleanTalk