Glad the general thoughts are positive!
Worst timing ever for the Kickstarter. I had one car burning and the other vandalized, so I'm down about $1000.
Oh man, I'm so sorry to hear about that!
I would not put the asteroid belt on the planet's edge border. It would look "weird" to see a ring of object breaking Newton's gravity laws.
I can always change that, or make it something you can turn off. It makes the border easy to see from a side-on view, though, at any rate. Presuming that these have sufficient lateral velocity, I'm not sure why these couldn't be in a stable orbit in general, though?
*chuckles* It certainly looks nice - although considering the economy of movement aspects of present RL, the idling animation are somewhat jarring. The bombers behave like a school of fish (who must move around to breathe), while the fighters are swarming in a slow-motion feeding frenzy.
If it's possible to procedurally vary holding flight patterns, this may be useful to break the large-scale idling synchronisation that creep up in the final product.
An absolutely enormous set of potential options for ways ships can idle, or travel, are quite possible. None of it affects the sim, so the flexibility there is pretty insane as to what's possible.
The map certainly reminds me a lot of Sins of a Solar Empire. Hope that will yet change!
What do you mean in terms of that? You want it to change in what way? I haven't played Sins since literally 2008 or so, and I didn't particularly care for it, so I'm very out of date with it.
except if the squads would now create an opportunity for micro-management. Because that would be the anti-thesis of what AIWC was to me.
It would be the antithesis of that to me, too. Definitely see the design document for notes on how squads work; should set your mind at ease some.
The planet being a background is so strange.
Do you mean being below the playfield plane? That's how it was in AI War Classic as well. Actually, I guess this could be what is violating newtonian physics in terms of where the asteroids are orbiting (they don't have an equatorial orbit). I don't feel like having the planet as something that blocks the battlefield would be a positive thing for gameplay, honestly.