The big point on that is that maps will be a lot smaller, aka not 600+ planets. Instead the default of 20 systems, with 3-12ish planets in each, so closer to 100-120 planets in all.
If you want to crank it up (or down) from that, you still could.
Also, the number and type of map types is dropping like a rock, yet the number of interesting outputs will actually be far higher than before. So it's kind of a mixed-message there, but basically it's frankly apples and oranges now.
That actually sounds quite nice. If you can zoom the map out to looking at systems, you can see an overview of who is where. Then you can zoom in further towards planets to see individual systems in more detail.
A map of 20 systems (with a bunch of connections inside them) is a lot easier to process mentally than a map of 100 individual planets.
Yep, this is true. My mind is really failing me, though: embarrassingly, I need you to remind me exactly what exo wormholes are. I seem to recall having those on the AI homeworlds, and I think I even added them on the player homeworlds at one point, but maybe that got taken out or was just a lobby option.
It's a wormhole on the AI Homeworlds that goes to whatever galaxy the AI is busy in. It acts as a warp gate that you can't get rid of, so the AI can always send stuff there. Exo strike forces also launch from it. If you send the Exodian Blade through it, stuff goes boom.
One of the AI Types was able to add one to your own homeworld.
OMG I already imagine the reworked Dyson Sphere! It is the sun and its mood depends on the balance in its system. *.*
And nebulae: sunless systems! Yay!
I really love the possibilities this offers, now that I really understand it.
I haven't even thought about the dyson sphere yet, but that would be an awesome way to handle it for sure! That would be an example of a minor faction controlling a solar system (permanently, in that case). A thread about that would be great.
That would be awesome.
Personally, I'd probably use "travel lanes" between planets in a system instead of wormholes, because that largely provides the same thing (fly to the edge of the well and then you enter the travel lane to the other planet), but makes it really clear at a glance that wormholes to different systems are special and important.
Maybe! I understand what you mean, but I'm having trouble picturing how it would look in practice. I think that Sins did that, but it's been a long while since I played that. Any links to screenshots?
I'll see if I can find some, but I'm at work so I can't just fire up Sins to take a few.
Roughly though, it is the way it worked in Sins (except the Vasari, who could bypass it with Phase Gates), or Endless Space. On any given planet, it's connections to other planets are drawn as lines (or something flashier) from the edge of the gravity well to wherever else it goes. You enter that travel lane by flying over to it, then you go off the grav well and to the other planet through that lane. In AI War it could function *like* a wormhole, where you enter it and appear on the other side, except it always appears on the edge of the grav well and isn't drawn like a wormhole.
So, say for example we have our solar system, where each planet has a travel lane to the planet adjacent to it, and Earth has a wormhole to Polaris or wherever. On Earth, you'd see a wormhole to Polaris somewhere in the grav well. At one end you'd also see a line that goes to Mars, and somewhere else,another line that goes to Venus.
The biggest upside is that because only one of those things looks like a wormhole, everybody (including newbies) can tell instantly it's different than the travel lanes (which it is, because it's leaving the system). Lots of games use travel lanes between planets like this, so it shouldn't be hard for people to pick up what they mean. In terms of automatic navigation and such, the game could just consider it a wormhole to Mars that's on the edge of the grav well, and nothing else really changes.
edit - Here's an example screenshot of what a system might look like, from Sins. If you zoom in on a given planet, you'd see the given lanes at the edges of the grav well, and you warp out at them to go to the other system. In AIW2's case, there'd also be wormholes somewhere in there to get you in/out of the system. I can't find one zoomed in at the right height to see it in a specific system unfortunately.