Author Topic: AI War 2 v1.007 Released! "The Player/AI Arms Race Intensifies"  (Read 1425 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
AI War 2 v1.007 Released! "The Player/AI Arms Race Intensifies"
« on: November 08, 2019, 05:38:33 pm »

Release notes here.

  • Some players have noted that they're able to deep-strike way into enemy territory with what feels like too little response from the AI. So... now the AI has a new AI Reserve force (in new campaigns only) that it can bring in to help defend its planets when it detects you deep-striking.
  • A lot of the hacks in the game are now quicker to run (and thus also have a lower total output of scary AI ships as you do the hack), and they have either a lower or zero increasing cost for repeat use of a specific hack type. So this counterbalances things quite a bit, making certain hacks that were too hard to pull off before now possible.
  • The time it takes to hack (and thus the scary ship count that results) now increases starting on difficulty 6 and up, rather than being the same on all difficulty levels. It's still lower on all difficulty levels than it was in the last two builds, but now there's more of a gradation depending on your chosen difficulty level.
  • Engineers are faster at their jobs, and transports cost less metal.
  • Fixed a variety of bugs, most of which were really rare things that only happen if you have a processor running at a certain very high speed (at least that seems to have been the common theme).

Please Do Report Any Issues!

If you run into any bugs, we'd definitely like to hear about those, particularly after such a large change as was required for the duplicate fleets stuff.

We're also really keen on your feedback in general, as the last couple of releases hopefully demonstrate. I'm definitely not going to be getting to my originally-planned todo list of achievements this week, simply because there have been more important things that folks have brought up instead, and we've been focusing on those. The achievements will hopefully be something I have time to get in next week, but some of that depends on what reports come in between now and then.

The release has been going well so far, and I think that the reviews that folks have been leaving for the game have been a big help for anyone passing by who's on the fence. If you've been playing the game and enjoying it, we'd greatly appreciate it if you'd drop by and leave your own thoughts, too.

More to come soon. Enjoy!

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options. You can always choose most_recent_stable from that build to get what is essentially one-build-back. Or two builds back if the last build had a known problem, etc. Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page. If you follow us there, you'll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games? It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen. Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris

Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!