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Logic behind AI Warden base placement might need a look.
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Topic: Logic behind AI Warden base placement might need a look. (Read 8435 times)
CRCGamer
Newbie Mark II
Posts: 11
Logic behind AI Warden base placement might need a look.
«
on:
June 23, 2020, 09:25:26 pm »
Just starting a difficulty seven run and well... taking even the first planet in the chain adjacent to my starting location got me hammered with a warden fleet making it take nearly eight minutes to just clear the front door. Just seems odd that something as important as a Warden base would land in the immediate two hop pre-revealed systems. Especially with this sort of starting location.
https://steamcommunity.com/sharedfiles/filedetails/?id=2139960071
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BadgerBadger
Arcen Volunteer
Hero Member Mark III
Posts: 1,229
BadgerBadgerBadgerBadger
Re: Logic behind AI Warden base placement might need a look.
«
Reply #1 on:
June 23, 2020, 10:25:03 pm »
The logic has remained basically unchanged for years now. Sometimes you just get unlucky.
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CRCGamer
Newbie Mark II
Posts: 11
Re: Logic behind AI Warden base placement might need a look.
«
Reply #2 on:
July 17, 2020, 09:13:45 pm »
Speaking of unlucky... the latest game has this interesting roadblock at the start of the game pretty much.
https://steamcommunity.com/sharedfiles/filedetails/?id=2169603944
A pair of warden bases immediately next to each other with the second one having the added spice of a raid alarm on top. I do find it odd that Warden bases can spawn in immediately adjacent systems with no space between them though.
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Logic behind AI Warden base placement might need a look.