Author Topic: AI War 2 v2.007 Released! "Speed Boost"  (Read 429 times)

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  • Chris McElligott Park, Arcen Founder and Lead Dev
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AI War 2 v2.007 Released! "Speed Boost"
« on: March 04, 2020, 04:21:17 PM »

We've had a series of hotfixes since 2.001 launched, and now we've got a more meaty release.

  • This one includes a variety of bugfixes and balance tweaks for both the expansion and the base game.
  • The way that engineers do repairs or assist other ships is now in a more intelligent hierarchy, which avoids some edge cases.
  • Several UI additions make certain things more clear, such as why remains can't be rebuilt at this time, how long until ships can be repaired, etc.
  • And then the large item is that, thanks largely to one savegame that was strangely stuttery, we found a way to majorly improve the performance of the game for everyone. Some general micro-stutters that have always been present are no longer there, and in general we've simply had a plethora of unexpected benefits from a small area of the code (entity removal) that normally we wouldn't have suspected.

More to come soon!

Please Do Report Any Issues!

If you run into any bugs, we'd definitely like to hear about those.

The release of this game has been going well so far, and I think that the reviews that folks have been leaving for the game have been a big help for anyone passing by who's on the fence. For a good while we were sitting at Overwhelmingly Positive on the Recent Reviews breakdown, but there have been a lot fewer reviews lately and so that has definitely had a material negative effect. Go figure. Having a running selection of recent reviews definitely is helpful, but at least we have a pretty healthy set of long-term reviews. If you've been playing the game and enjoying it, we'd greatly appreciate it if you'd drop by and leave your own thoughts, too.

More to come soon. Enjoy!

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options. You can always choose most_recent_stable from that build to get what is essentially one-build-back. Or two builds back if the last build had a known problem, etc. Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page. If you follow us there, you'll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games? It doesn't have to super detailed, but if you like a game we made and want more people to find it, that's how you make it happen. Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris

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