There was such a note. The unit in question was a Pike Corvette, which has 3x bonus versus armour of 90 or more, and 2x bonus if target had at least 75% hull left, at Mark 1.
It was a problem in general, not specific to any one unit, but some were indeed rather extreme. Far as I know these are the only units with more than one bonus multiplier:
Pike Units (3x to armour of 90 or more, 2x if target has 75% hull left)
Aggressor (5x to Engine gx of 14 or more, 3x if target has been here for less than 9s)
Tripper (8x if target moving at speed 1000 or more, 3x to Engine gx of 14 or more)
Ramifier (8x to albedo of 0.3 or less, 5x to mass of 5tx or more)
Ram (2x to armour of 40 or less, 5x to mass of 5tx or more)
Of those, Pikes are fairly universal, Aggressors are time limited, Trippers have half the damage of Snipers and so if I recall only go to about 50% stronger if both apply. Ramifiers are...the most extreme case, but I don't recall too many units that fit both - higher mass units tend to have 0.4 albedo or more. I think there's a few Guardians and Guard Posts that are applicable, which might be a problem actually. Rams...I can't think of anything that fits both.
Ramifiers, Rams and Trippers are all copies_of their parent units (Tritium Frigates, Auto Bombs and Snipers respectively), and until recently I believe, it wasn't possible to remove or modify an existing damage bonus, so I had to work with what the parent had. Trippers were originally meant to be an even more extreme variant of Snipers, with worse damage but ridiculously high bonus, but that caused...well, 8x and 20x modifiers, so they got turned into their current form.
So...essentially I can remove it from most of those units with little incident, if required/desired. I would need to redo Aggressors I think (Agravic Pod variant), if done.