Author Topic: AI War 2 v1.017 Released! "Random AI Types"  (Read 2178 times)

Offline x4000

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AI War 2 v1.017 Released! "Random AI Types"
« on: December 16, 2019, 09:36:18 pm »

Release notes here. Lots of good fixes and tweaks in this one!

  • There are finally random AI types that you can select in the lobby (Random Easier, Random Moderate, Random Hard, Random Brutal, Random Any), which is a long-requested feature that the first game had.
  • The lobby now also sorts the AI types by difficulty group, identifies them by difficulty group (with nice colorization), and so on.
  • Fixed an interesting bug during certain AI civil wars that could softlock the game.
  • Added a new "Various Weapons" fleet name styling to the game, provided by DEMOCRACY_DEMOCRACY.
  • Wormhole invasions actually send ships again properly -- our bad on that!
  • Outguard hacking response is a bit nerfed to give you an easier time.
  • Nerfed the Impactor Citadel to keep folks from planet-wiping with those.
  • Lots of other balance changes, but the biggest one is to how some of the seeding happens for "random nasty AI stuff you might run into." That now has subcategories that make the distribution more pleasant.

More to come soon!

Please Do Report Any Issues!

If you run into any bugs, we'd definitely like to hear about those.

We're also really keen on your feedback in general, as the last couple of releases hopefully demonstrate. Achievements are creeping up my shortlist on things to do, thankfully, now that a lot of the rest of my shortlist is cleared out. I then need to really get a move-on with the first alphas of the multiplayer for people to playtest. One thing at a time!

The release of this game has been going well so far, and I think that the reviews that folks have been leaving for the game have been a big help for anyone passing by who's on the fence. At the moment we're sitting at Overwhelmingly Positive on the Recent Reviews breakdown, and have been for the last three days, which feels really good. If you've been playing the game and enjoying it, we'd greatly appreciate it if you'd drop by and leave your own thoughts, too.

More to come soon. Enjoy!

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options. You can always choose most_recent_stable from that build to get what is essentially one-build-back. Or two builds back if the last build had a known problem, etc. Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page. If you follow us there, you'll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games? It doesn't have to super detailed, but if you like a game we made and want more people to find it, that's how you make it happen. Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris

Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Sounds

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Re: AI War 2 v1.017 Released! "Random AI Types"
« Reply #1 on: December 16, 2019, 10:34:47 pm »
Waaaahooooo!!! Random the way I like to play it.  :D

Any reason why you didn't adjust to allow random for the Warden and Hunter type fleets?

I had just worked out how all the external faction code hangs together yesterday. The plan for the weekend was to do update this to include all types as random as a tutorial for myself. - assuming I got some spare cycles for some non-work related coding. Oh well I guess I'll go back to working on my doomsday faction idea instead.

« Last Edit: December 18, 2019, 03:44:51 am by Sounds »

Offline x4000

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Re: AI War 2 v1.017 Released! "Random AI Types"
« Reply #2 on: December 19, 2019, 05:12:25 pm »
Doomsday faction sounds awesome!

And for the random for the warden and hunter types, I guess that was just considered an extra bridge since those are a lot less varied than the main AIs.
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Offline BadgerBadger

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Re: AI War 2 v1.017 Released! "Random AI Types"
« Reply #3 on: December 20, 2019, 12:53:37 am »
I didn't do random hunter/warden because those are implemented differently (in both the real code and the UI side), so it would have been a bunch of additional work that was quite different. Also it's a much lower priority because there is less differentiation between the warden/hunter types.