Author Topic: AI War 2 v0.857 Released! "Cyber Command"  (Read 1599 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
AI War 2 v0.857 Released! "Cyber Command"
« on: November 27, 2018, 05:11:01 pm »
Release notes here.

There's a lot of stuff in here!  Hacking is better, construction is better balanced, and balance in general has gotten a huge bunch of changes.  Visually there are some improvements in how large some ships are, so that you can see them better.  Huge thanks to particularly Puffin and Quinn on this release, and also Badger for some pieces.

So... what about some of the bigger-picture stuff?  I should be working on all sorts of things ranging from the lobby to some of the unit control pieces.  I'm still... easing back into things.  Most of my work so far has been end of year finances type stuff.  I'm going to be doing more actual proper work on this in short order, though.  I should be able to explain to folks what happened in my personal life by late January, but prior to that it's something I really can't talk about yet.

I've been feeling really bad about thinking I was ready to fully come back and then not really being able to hack it quite yet.  This is... a first for me, since I started working in tech 17 years ago.  Work was always where I escaped to.  Ultimately I'll be fine, but the worst case here is that the schedule slips by a couple of months because of first my sabbatical and then my reduced productivity for a bit.  Given the nature of the event, I feel like I'm doing decently well, but everyone's mileage varies.

Rest assured that this won't be a permanent state of affairs, and I'm not going anywhere.  This is hopefully a once-per-lifetime event for me.  And I really am getting better, in the main.

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options.  You can always choose most_recent_stable from that build to get what is essentially one-build-back.  Or two builds back if the last build had a known problem, etc.  Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you'll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!