Author Topic: AI War 2 v0.802 Released! "Hold Your Fire!"  (Read 936 times)

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  • Chris McElligott Park, Arcen Founder and Lead Dev
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AI War 2 v0.802 Released! "Hold Your Fire!"
« on: October 15, 2018, 10:07:33 PM »
Release notes here.

I really wanted to make a Spaceballs joke as the title for this build, but all of the ones I could think of are both rude and involve keeping firing, not ceasing fire.

Anyhow!  If you have cloaked ships, and you want said ships to stay cloaked instead of breaking out in a murderous spree, now you have but to hit the N key.

Or whatever key you like!  This version also fixes the recently-added in-game keybinding... not actually properly applying said keybindings.  I'm on a roll!  Again, apologies for that.

Speaking of, this also fixes an annoying thing I introduced earlier today where if you were trying to place a bunch of units at once, it wouldn't really listen.  This was a casualty of the double-click fix.  So again: my roll continues.

Badger made some tutorial improvements for this build, too, and both the AI and player salvage income got a boost since it wasn't mattering enough.

If you restart your steam client, it will download the new build immediately.

Expect more tomorrow, and each day this week.  We've been maintaining a schedule of roughly 3-5 releases a week for a while now, and we don't expect for that to change anytime soon.  Well, aside from today -- three releases in one day isn't the norm!

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options.  You can always choose most_recent_stable from that build to get what is essentially one-build-back.  Or two builds back if the last build had a known problem, etc.  Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you'll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.


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