Arcen Games

Games => AI War II => Topic started by: x4000 on June 27, 2018, 09:42:30 PM

Title: AI War 2 v0.745 Released! "A Pivot And A Leap Forward"
Post by: x4000 on June 27, 2018, 09:42:30 PM
Release notes here.

Wheeew!  This one is massive.  It's been almost two months since our last release, and it shows.  Here are some highlights of what's new:

And... yeah, that's just kind of briefly describing the highlights, despite how long it was.  This is truly a massive release.  It completely reinvents the game, just as we'd hoped and planned, but bear in mind we're not nearly done on that front.

Schedule?

At this point I can't directly speak to whether or not we are on schedule for a July release to Early Access.  My guess is no.  A lot of this is going to depend on how much people report in terms of issues and requests coming up, though, and how quickly Keith and I are able to get through our respective portions (more phases on his part, and then graphics for those bits and GUI re-implementation on my part -- the lobby is still atrocious and temporary, for instance).

Follow Us On Steam!

Hey, by the way -- we have one of those fancy new Steam Developer Pages.  If you go there and follow us, you'll be notified about other upcoming releases (including this one, of course).

This is a big milestone for us, so it's very exciting to finally have this out to you.

Enjoy!

Chris
Title: Re: AI War 2 v0.745 Released! "A Pivot And A Leap Forward"
Post by: tadrinth on June 28, 2018, 11:35:40 AM
Holy crap!  It's finally here.  I've been watching the patch notes for this sucker grow the whole time.  Heck of a lot of stuff.  Not sure when I'll get a chance to play with it, hopefully soon.
Title: Re: AI War 2 v0.745 Released! "A Pivot And A Leap Forward"
Post by: zeusalmighty on June 28, 2018, 12:16:30 PM
So excited to see all these changes in action!! Alas I have to hold off for another week before I can spend any significant time playing around with the pivot.

Title: Re: AI War 2 v0.745 Released! "A Pivot And A Leap Forward"
Post by: TheVampire100 on June 29, 2018, 06:45:34 PM
I have only "dipped my toe" in it so far, what  noticed, the fighters move a lot faster than before which is really nice. This was one of my main complaints in the old pre-pivot version. I hated how underwhelming and underpowerred figthers were compared to the other triangle ships.

Another thing are the wave warning improvements. You seriously used a yellow triangle for incoming waves, which was one of the things I suggested in here (https://forums.arcengames.com/ai-war-ii/aiw2's-galaxy-map-is-bad-and-that's-bad/msg218755/#msg218755) XD
I still want the actually triangle on the planet itself in the galaxy view, because remembering names is not really my strength. You also colored the planets, this helps greatly with the differentation.

I don't know what to think of the auxillery space dock. You start now with Mark IV (was it IV?) ships right at the start? Are these the AIW2 variant of the mercenaries?

I find that the game plays out now a lot faster with less stalling, less terribly slow ships and faster engages and disengages in battles. I really hated how slowly ships moved which was even worse with the tons of Gravity wells, that were seeded across the galaxy map.

Scouting is back which is... okay? I never was a fan of scouting to be honest but others said they miss it, so okay.

Command stations are back too. I guess it makes sense to have a stationary fortification that you have to defend instead of a mobile center. I will miss the old planet controllers but whatever. Can the AI still reconquer planets from you? Would be sad if this is gone as well, this was one of the best additions for the sequel.

The UI for units is sadly back to the cullter from AIclassic. And this is bad. Now that ships counter multiple hulls again and stats are more diverse than before, the Ui is a mess to look at. I really hope this will get eventually improved because this is the main killer for new players who want to get into the game. If they simply see UI/text clutter, they will give this a pass.
The different hulls, that your weapon counters, are also not seperated properly, no comma or anything, which makes it even harder to look at.
Title: Re: AI War 2 v0.745 Released! "A Pivot And A Leap Forward"
Post by: BadgerBadger on June 29, 2018, 07:05:50 PM
The Auxiliary Space Dock is intended to be identical to the AIWC mercenaries. AIW2 mercenaries are a different beast.
Title: Re: AI War 2 v0.745 Released! "A Pivot And A Leap Forward"
Post by: etheric42 on June 30, 2018, 08:11:07 PM
The UI for units is sadly back to the cullter from AIclassic. And this is bad. Now that ships counter multiple hulls again and stats are more diverse than before, the Ui is a mess to look at. I really hope this will get eventually improved because this is the main killer for new players who want to get into the game. If they simply see UI/text clutter, they will give this a pass.
The different hulls, that your weapon counters, are also not seperated properly, no comma or anything, which makes it even harder to look at.

Yeah, the tooltips are what I'm working on/brainstorming this weekend.  I'd appreciate any suggestions.