Still broken. Here's an excerpt from the unity log
<other similar looking errors above>
A script behaviour (probably UnityEngine.UI.CanvasScaler?) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Serialize/SerializedFile.cpp Line: 1895)
A script behaviour (probably SgtBeltModel?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Serialize/SerializedFile.cpp Line: 1895)
A script behaviour (probably ArcenMainGameVisuals?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Serialize/SerializedFile.cpp Line: 1895)
A script behaviour (probably IMDrawCamera?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Serialize/SerializedFile.cpp Line: 1895)
WARNING: 183941664 format is not supported, decompressing texture
-------- GLSL link error: ERROR: Input of fragment shader 'vs_TEXCOORD2' not written by vertex shader
ERROR: Input of fragment shader 'vs_TEXCOORD1' not written by vertex shader
ERROR: Input of fragment shader 'vs_TEXCOORD3' not written by vertex shader
(Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/opengles/ApiGLES.cpp Line: 657)
Note: Creation of internal variant of shader 'Hidden/PrismEffectsSecondary' failed.
UnloadTime: 3.363835 ms
Setting up 4 worker threads for Enlighten.
Thread -> id: 70000021d000 -> priority: 1
Thread -> id: 70000168c000 -> priority: 1
Thread -> id: 7000018ce000 -> priority: 1
Thread -> id: 7000019d4000 -> priority: 1
##utp:{"type":"MemoryLeaks","allocatedMemory":300115,"memoryLabels":[{"Default":1568},{"Permanent":12736},{"NewDelete":259987},{"Thread":16},{"Manager":808},{"Serialization":11328\
},{"BaseObject":576},{"Terrain":176},{"String":746},{"DynamicArray":76},{"PoolAlloc":-176},{"ScriptManager":1976},{"CloudService":2616},{"WebRequest":7450},{"SceneManager":232}]}
Symbol file LoadedFromMemory doesn't match image /Users/user/Library/Application Support/Steam/steamapps/common/AI War 2/AIWar2.app/Contents/Resources/Data/Managed/UnityEngine.dll
Symbol file /Users/user/Library/Application Support/Steam/steamapps/common/AI War 2/AIWar2.app/Contents/Resources/Data/Managed/UnityEngine.dll.mdb doesn't match image /Users/user/\
Library/Application Support/Steam/steamapps/common/AI War 2/AIWar2.app/Contents/Resources/Data/Managed/UnityEngine.dll