Yeah, .515 does help. I got a new crash for you though!
ErrorsReportedByEngine: -----------^M
ArgumentException: RenderTextureDesc width must be greater than zero.
Parameter name: desc.width^M
Stack Trace: UnityEngine.RenderTexture.ValidateRenderTextureDesc (RenderTextureDescriptor desc) (at /home/builduser/buildslave/unity/build/Runtime/Export/Texture.cs:158)
UnityEngine.RenderTexture.GetTemporary (RenderTextureDescriptor desc) (at /home/builduser/buildslave/unity/build/Runtime/Export/Texture.cs:116)
UnityEngine.RenderTexture.GetTemporary (Int32 width, Int32 height, Int32 depthBuffer, RenderTextureFormat format, RenderTextureReadWrite readWrite, Int32 antiAliasing, RenderTextureMemoryless m\
emorylessMode, VRTextureUsage vrUsage) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/TextureBindings.gen.cs:1049)
UnityEngine.RenderTexture.GetTemporary (Int32 width, Int32 height, Int32 depthBuffer, RenderTextureFormat format) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/T\
extureBindings.gen.cs:1016)
PrismEffects.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2ThirdParty/src/PRISM/PrismEffects.cs:2271)
^M
at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\Arc\
enUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140
at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibr\
aries\ArcenDebugging.cs:line 109
at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88
at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ul\
tra\ArcenUniversal\src\Engine_Universal.cs:line 1097
at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_U\
niversal.cs:line 1063
at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ul\
tra\ArcenUniversal\src\Engine_Universal.cs:line 661
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universa\
l.cs:line 611
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) in /home/builduser/buildslave/unity/build/artifacts/g\
enerated/common/runtime/ApplicationBindings.gen.cs:line 570
When I started the game in full screen mode (ie I full screened it in game, then closed AI War 2 then started the game again) it gave me super weird graphical artifacts.
When I run the game in Full Screen Mode for some large resolutions I can reproduce the "No ship names in tooltip" issue pretty consistently. I have a 2560x1440 monitor, and when I set it to that resolution and click "Fullscreen On" then the ship names vanish from the toolbars.