A couple quick bug reports. Mantis only lets me open things against .512 at the moment, so just putting them here for your reference.
When starting a new game I hit this crash. Apparently my beard is not adequate:
9/1/2017 11:17:39 PM World Created, Launching Server
9/1/2017 11:17:39 PM
Exception thrown when attempting to open host socket:BeardedManStudios.Forge.Networking.FailedBindingException: Failed to bind to host/port, see inner exception ---> System.Net.Sockets.SocketException: Access denied
at System.Net.Sockets.Socket.Bind (System.Net.EndPoint local_end) [0x00000] in <filename unknown>:0
at BeardedManStudios.Forge.Networking.CachedUdpClient.InitSocket (System.Net.EndPoint localEP) [0x00041] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\CachedUdpClient.cs:141
at BeardedManStudios.Forge.Networking.CachedUdpClient..ctor (Int32 port) [0x0006b] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\CachedUdpClient.cs:78
at BeardedManStudios.Forge.Networking.UDPServer.Connect (System.String host, UInt16 port, System.String natHost, UInt16 natPort) [0x00004] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\UDPServer.cs:121
--- End of inner exception stack trace ---
at BeardedManStudios.Forge.Networking.UDPServer.Connect (System.String host, UInt16 port, System.String natHost, UInt16 natPort) [0x000f2] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\UDPServer.cs:152
at Arcen.Universal.ArcenSocket.OpenAsServer (UInt16 Port) [0x00032] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ArcenSocket.cs:30
at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140
at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109
at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88
at Arcen.Universal.ArcenSocket.OpenAsServer(UInt16 Port) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ArcenSocket.cs:line 44
at Arcen.Universal.Engine_Universal.CheckForStartOrStopServerListening() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 297
at Arcen.AIW2.Core.Engine_AIW2.WorkThreadOnly_StartNewGame() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 772
at Arcen.AIW2.Core.Engine_AIW2+<StartWorkThread>c__AnonStorey0.<>m__0(System.Object ) in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 650
Second, there are truly awful default settings for a bunch of important parameters like "Mouse zoom speed" and "map scroll speed". Everything is set to "slowest possible" which makes scrolling and zooming unpleasant unless you spend a few minutes setting things up properly. Why not give people sane defaults to start?
Third, tooltips no longer show the name of the object. For example, mousing over the Ark or a Design Template server or a Fighter no longer shows the name. It will print the Mark Level though. See attached picture.
Fourth, some of the shot types are leaving visual artifacts behind. I think the MLRS in particular. See attached picture. They go away eventually (say 1-2 minutes).
Fifth: Any chance you can make mouse scrolling work for the vertical scrollbar in the settings screen? I want to be able to scroll the Settings window up and down to see different options by using my mouse scroll wheel (I don't think the scroll wheel has any other use in that screen) and it can be annoying to move the mouse from the vertical scrollbar over to a horizontal scroll bar and back. Lots of precise clicking that wouldn't be needed with mousewheel scrolling...