Author Topic: AI War 2 v0.513 Released! "Tooltips For Your Tooltips"  (Read 4571 times)

Offline keith.lamothe

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Re: AI War 2 v0.513 Released! "Tooltips For Your Tooltips"
« Reply #15 on: September 02, 2017, 08:10:09 am »
And: oh, the network exception is probably the port setting somehow defaulting to port 0, or to some valid-but-not-likely-available port like 1.
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Offline BadgerBadger

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Re: AI War 2 v0.513 Released! "Tooltips For Your Tooltips"
« Reply #16 on: September 02, 2017, 10:07:28 am »
On OSX the problems I mentioned do not reproduce.

On Linux a clean reinstall seems to alleviate things. Weird. I wonder what I did. I retract my bugs (except for wanting scrolling through Settings ;-)

Offline keith.lamothe

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Re: AI War 2 v0.513 Released! "Tooltips For Your Tooltips"
« Reply #17 on: September 02, 2017, 10:58:18 am »
On OSX the problems I mentioned do not reproduce.

On Linux a clean reinstall seems to alleviate things. Weird. I wonder what I did. I retract my bugs (except for wanting scrolling through Settings ;-)
Oh they were definitely valid bugs. They just only happened for me when I did a complete install from scratch, and it didn't even do the "deserialize settings from disk" step. That's where I was setting the defaults, which was a bad place to do that for precisely this reason.

Now it does it before checking for deserialization.

It also overwrites any settings from before 0.515, which is the currently live version. Announcements are still lagging behind, but the actual build process is pretty nice now :)
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Offline BadgerBadger

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Re: AI War 2 v0.513 Released! "Tooltips For Your Tooltips"
« Reply #18 on: September 02, 2017, 11:44:53 am »
Yeah, .515 does help. I got a new crash for you though!
 
ErrorsReportedByEngine:    -----------^M
ArgumentException: RenderTextureDesc width must be greater than zero.
Parameter name: desc.width^M
Stack Trace: UnityEngine.RenderTexture.ValidateRenderTextureDesc (RenderTextureDescriptor desc) (at /home/builduser/buildslave/unity/build/Runtime/Export/Texture.cs:158)
UnityEngine.RenderTexture.GetTemporary (RenderTextureDescriptor desc) (at /home/builduser/buildslave/unity/build/Runtime/Export/Texture.cs:116)
UnityEngine.RenderTexture.GetTemporary (Int32 width, Int32 height, Int32 depthBuffer, RenderTextureFormat format, RenderTextureReadWrite readWrite, Int32 antiAliasing, RenderTextureMemoryless m\
emorylessMode, VRTextureUsage vrUsage) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/TextureBindings.gen.cs:1049)
UnityEngine.RenderTexture.GetTemporary (Int32 width, Int32 height, Int32 depthBuffer, RenderTextureFormat format) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/T\
extureBindings.gen.cs:1016)
PrismEffects.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2ThirdParty/src/PRISM/PrismEffects.cs:2271)
^M


   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\Arc\
enUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibr\
aries\ArcenDebugging.cs:line 109
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88
   at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ul\
tra\ArcenUniversal\src\Engine_Universal.cs:line 1097
   at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_U\
niversal.cs:line 1063
   at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ul\
tra\ArcenUniversal\src\Engine_Universal.cs:line 661
   at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universa\
l.cs:line 611
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) in /home/builduser/buildslave/unity/build/artifacts/g\
enerated/common/runtime/ApplicationBindings.gen.cs:line 570


When I started the game in full screen mode (ie I full screened it in game, then closed AI War 2 then started the game again) it gave me super weird graphical artifacts.

When I run the game in Full Screen Mode for some large resolutions I can reproduce the "No ship names in tooltip" issue pretty consistently. I have a 2560x1440 monitor, and when I set it to that resolution and click "Fullscreen On" then the ship names vanish from the toolbars.

Offline keith.lamothe

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Re: AI War 2 v0.513 Released! "Tooltips For Your Tooltips"
« Reply #19 on: September 02, 2017, 12:36:20 pm »
Hmm, the only time I got the width must be greater than zero one it was because the settings thought my resolution should be 0x0. It shouldn't be doing that for you unless your settings are still borked.

And yea, the fullscreen stuff is pretty nuts, in my testing. Sometimes it works fine, sometimes it does things which a graphical display adapter Ought Not Do.
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Offline BadgerBadger

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Re: AI War 2 v0.513 Released! "Tooltips For Your Tooltips"
« Reply #20 on: September 02, 2017, 06:02:29 pm »
Some extra comments. Showing all the settings at once in one giant window iss overwhelming and takes forever to scroll through. Can we break Settings into having some submenus? Or at least, give the various groupings of settings some headings ("Sound Settings" "Camera Movement Settings", etc...

Could we do something to make the settings more readable if the background is also bright (say you were zoomed in over a bright planet, or against a particularly bright galaxy)? Sometimes it's tough to read.

 

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