Author Topic: AI War 2 Alpha v0.113 “The One Thanks To Cinth” released!  (Read 7486 times)

Offline x4000

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Offline gavin144

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Re: AI War 2 Alpha v0.113 “The One Thanks To Cinth” released!
« Reply #1 on: March 17, 2017, 07:35:01 pm »
The new wormholes are really nice! I propose maybe slowing their motion down a bit, they move fast enough to be a bit distracting for me. Instantly fell in love with the Science Generators, the motion is so much fun to watch. Also really love the new AI Warp Gates, they look amazing with the new wormhole graphics.

Offline daktaklakpak

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Re: AI War 2 Alpha v0.113 “The One Thanks To Cinth” released!
« Reply #2 on: March 18, 2017, 01:36:14 pm »
I just spent like 5 minutes staring at the new science generator model.  When zoomed in close, with the tumble and spin and the new metal and lighting effects...  Sexy.  Drool worthy.  Still shots don't do this effect justice, but objects in motion are amazing.

Offline z99-_

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Re: AI War 2 Alpha v0.113 “The One Thanks To Cinth” released!
« Reply #3 on: March 18, 2017, 01:51:39 pm »
Are derelicts going to work as detailed in the first design doc? The new design doc mentions them a couple times, but it doesn't clearly define them - or at least not in the detail found in the old doc (and this time I made sure to check the kickstarter page before posting ;) ).

Offline keith.lamothe

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Re: AI War 2 Alpha v0.113 “The One Thanks To Cinth” released!
« Reply #4 on: March 18, 2017, 01:58:39 pm »
There are two kinds of derelicts currently in the alpha:
- The resource points, which you can claim after you've claimed the controller. Actually, the controller is basically a derelict from the mechanical standpoint, it's just owned by the AI at first and you have to kill it (and any guardians present) before you can claim it.
- The flagships, which you can claim under similar conditions. The difference, of course, is that they're mobile and powerful :)

The resource points were divided up into derelicts (metal, power, and fuel; where the idea is that there's a facility that produces those things and you're just bringing those facilities back online) and husks (science and hacking; where the idea is that you'll never get those things operational again, but you can recover a limited amount of information from them). But we may wind up just calling them all derelicts, whether or not some of them can be "restored" to working order.
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Offline z99-_

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Re: AI War 2 Alpha v0.113 “The One Thanks To Cinth” released!
« Reply #5 on: March 18, 2017, 04:11:20 pm »
Interesting! In that case, I'm not sure the model really fits the idea of 'so hopelessly broken that all we can do is get a few scraps of useful info from it'; on the contrary, it looks so sleek and fancy that it seems it would be better used as something that provides a more permanent benefit, like maybe a power derelict.

It actually looks like it would make a good starship design, with the forked end being the opening of some weapon (railcannon, maybe?). If you upsized it, it may even be a good interplanetary weapon ...

Of course, you guys probably don't have a bunch of spare models laying around, so thoughts like that can be filed away for later.

Also, would it be possible to have the derelicts change appearance somewhat as they get repaired? Just something simple (at least to a non-graphic designer ;)) like all the lights being off initially and blinking on one by one as it's repaired, and/or the moving parts being initially stationary and only moving once repaired?

Offline Cinth

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Re: AI War 2 Alpha v0.113 “The One Thanks To Cinth” released!
« Reply #6 on: March 18, 2017, 04:30:51 pm »
It actually looks like it would make a good starship design

That's how I designed the prototypes.  I didn't know how they were going to be used in the end.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline keith.lamothe

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Re: AI War 2 Alpha v0.113 “The One Thanks To Cinth” released!
« Reply #7 on: March 18, 2017, 05:02:04 pm »
It actually looks like it would make a good starship design

That's how I designed the prototypes.  I didn't know how they were going to be used in the end.
Yea, he just built the car. He had no idea we were going to wrap it around a tree and send the hulk floating off into space. We're kind of hard on our toys.
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Offline Cinth

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Re: AI War 2 Alpha v0.113 “The One Thanks To Cinth” released!
« Reply #8 on: March 18, 2017, 05:13:33 pm »
It actually looks like it would make a good starship design

That's how I designed the prototypes.  I didn't know how they were going to be used in the end.
Yea, he just built the car. He had no idea we were going to wrap it around a tree and send the hulk floating off into space. We're kind of hard on our toys.

At least the nice sexy shininess got adopted for style.  I like shiny  8)
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Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Cyborg

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Re: AI War 2 Alpha v0.113 “The One Thanks To Cinth” released!
« Reply #9 on: March 18, 2017, 08:07:15 pm »
They look neon...
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Offline Cinth

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Re: AI War 2 Alpha v0.113 “The One Thanks To Cinth” released!
« Reply #10 on: March 18, 2017, 08:16:12 pm »
They look neon...

That wasn't me :p

The reflective metallic surfaces are though.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline WolfWhiteFire

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Re: AI War 2 Alpha v0.113 “The One Thanks To Cinth” released!
« Reply #11 on: March 18, 2017, 11:53:20 pm »
Quote from: Cyborg on Today at 07:07:15 PM
They look neon...

That wasn't me :p

The reflective metallic surfaces are though.
The reflective metallic surfaces are Cinth? I guess that means he is secretly Spire.

Offline Cyborg

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Re: AI War 2 Alpha v0.113 “The One Thanks To Cinth” released!
« Reply #12 on: March 19, 2017, 12:21:04 am »
I can't stress enough, neon hurts my eyes. There is no breathable air in space, thematically and ideally there should be no floating neon.
« Last Edit: March 19, 2017, 12:25:56 am by Cyborg »
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

Suggestions, bugs? Don't be lazy, give back:
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Planetcracker. Believe it.

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Offline treyra

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Re: AI War 2 Alpha v0.113 “The One Thanks To Cinth” released!
« Reply #13 on: March 20, 2017, 01:21:47 am »
This update is looking slick!

Offline BadgerBadger

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Re: AI War 2 Alpha v0.113 “The One Thanks To Cinth” released!
« Reply #14 on: March 20, 2017, 09:50:27 am »
I agree with Gavin; can we get the wormhole rotation speed slowed down a bit?