Author Topic: AI War 2 - Alpha 0.505 - Part 1 - Programming and Art: Build Menu Icons  (Read 138 times)

Offline x4000

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A lengthy look with me at how to set up new GUI prefabs and then use them in code.  This is shown while setting up the build menu to look better/clearer.
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Online BadgerBadger

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Re: AI War 2 - Alpha 0.505 - Part 1 - Programming and Art: Build Menu Icons
« Reply #1 on: August 03, 2017, 11:21:39 AM »
I think this looks like a great start. A couple comments.

First, for novice players it won't be immediately obvious what the different icons mean, so we need some mechanism for allowing them to quickly check what ships/turrets/structures correspond to which icons. Advanced players who want to be reminded of the stats of a unit have the same issue. Hovertext? Something else?

Second, it would be nice if this would also tell me how many of a given unit I have and how many more I can build. As an example, lets say I have a planet that is about to become a battleground and I have already built my full Power Cap of turrets. So I build the structure that converts metal income to power for this planet, then I want to say "Alright, how many more of each turret can I build?" Another example is that right now it's not obvious how to check how many bombers I have across my empire.

Offline x4000

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Re: AI War 2 - Alpha 0.505 - Part 1 - Programming and Art: Build Menu Icons
« Reply #2 on: August 03, 2017, 11:26:20 AM »
It already does hovertext, but it was just being obscured by the buttons as a bug previously.  Keith has mostly fixed that.

Regarding showing counts, what we used to do in Classic was show a count of how many more you could build.  I'm not sure which is better -- though with the extra width that we have now, we could potentially do something like "5 / 100" or something.  But what does that mean?  5 out of 100 have been built?  95 out of 100 have been built?

I guess for someone new coming in and seeing 0/100 and 0/10 and so forth all over the place, that would clear it up.

Anyhow, I bequeath that entire issue to someone else. ;)  It's a good one for mantis or similar, but it's out of the scope of what I was brought in to do as a hired gun on those buttons, haha.  I'm mostly keeping my head out of the interface except where it relates to the graphics pipeline.
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Offline Wanderer

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Re: AI War 2 - Alpha 0.505 - Part 1 - Programming and Art: Build Menu Icons
« Reply #3 on: August 03, 2017, 10:16:59 PM »
To me 5/100 will always mean 'you have 5'/'you can have 100'... if that helps any.
... and then we'll have cake.

Offline x4000

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Re: AI War 2 - Alpha 0.505 - Part 1 - Programming and Art: Build Menu Icons
« Reply #4 on: August 04, 2017, 10:36:14 AM »
To me 5/100 will always mean 'you have 5'/'you can have 100'... if that helps any.

That does help -- thanks!
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Re: AI War 2 - Alpha 0.505 - Part 1 - Programming and Art: Build Menu Icons
« Reply #5 on: August 04, 2017, 10:38:34 AM »
Yeah, I agree with that. If you put the cap in the hovertext then you could even say "X of Y"; "5 of 100" would make it really obvious.

Offline x4000

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Re: AI War 2 - Alpha 0.505 - Part 1 - Programming and Art: Build Menu Icons
« Reply #6 on: August 04, 2017, 10:40:19 AM »
Good point!
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