Okay Keith. I've played for a while with the new build menu, and I love it but for one quibble. When I click on something with Mark Levels (for example, I want to build eyebots after capturing an ARS and I have unlocked Mark 2 and Mark 3 of them), my head really wants the other marks to appear right over the current one, not in another left-justified column. It frustrated my eyes because I now need to look at another chunk of menu. Also, once you have 3 or 4 layers of build buttons the top one becomes way less distinct to my eyes, they kinda blur together.
A ASCII picture because I'm graphically challenged. Here is what we currently have
Eyebot 1 | Eyebot 2 | Eyebot 3 |
Fighter | Bomber | Missile Corvette | Eyebot
Here is what I think would be better
Eyebot 3
Eyebot 2
Eyebot 1
Fighter | Bomber | Missile Corvette | Eyebot
Edit: In fact, when we get to this screen, why don't we show all the possible build options immediately like in AIWC? That's what everyone is more used to, and that's also what the Tech Menu is doing right now). It's really annoying to be manually placing turrets (which I still enjoy doing) and not be able to see at a glance what tech levels you've unlocked; this could easily lead to "Oh crap, I forgot I upgraded Mark II missile turrets so I didn't build any with my limited power on this planet"
That removes the ability to select things with the keyboard (I imagine we could set something up to allow it to take pairs of numbers (1,2 might mean "build a mark 2 fighter), but especially in the case of manually building turrets you're using the mouse anyway.