Arcen Games

Games => AI War II => Topic started by: x4000 on April 13, 2017, 05:31:50 PM

Title: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 13, 2017, 05:31:50 PM
I've gotta build in time for writing up my notes better.  But here's the release notes: https://wiki.arcengames.com/index.php?title=AI_War_2:Earlier_Than_Early_Alpha#Version_0.118_Of_Shots_And_Hidden_Mechanics

Cheers!
Chris
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: BadgerBadger on April 13, 2017, 05:42:04 PM
Is there a way to dramatically reduce the number of ships generated in the game? That might make it easier to debug problems with the lerp code. I glanced briefly through the AI External code but there didn't seem to be any obvious levers. I suppose one could change the fuel costs of each ship to be enormous in the XML?
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 13, 2017, 07:32:05 PM
I'm not aware of a way to do something like small 1v1 scenarios or whatever, but it would be potentially helpful on a number of fronts I suppose.  I ultimately don't think I'll really be needing it to get these things ironed out, though, so I wouldn't suggest we do it just for this.
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: BadgerBadger on April 13, 2017, 07:42:10 PM
So the "model isn't there but it's still doing damage" thing has definitely been noticeable with Guardians. I've hit it just by starting a new game and watching guardians approach my ships.

I also note that it seems strongly correlated with the Guardian first taking damage and releasing its fleet ships.

I tried changing the Number Of Ships Per Squad variable (I turned all the numbers down to 2), which had the unanticipated side effect of allowing me to have a much higher number of squads. I seem to remember Pumpkin (and others?) questioning the squad notion, but I think if you turn "Number Of Ships Per Squad" to 1 then you basically don't have squads anymore, which is cool.
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 13, 2017, 07:57:36 PM
Yep, it does seem related to guardians in particular.  I'll have to instrument them to find out when they are getting a "clear your stuff" command, and why.

And yes, for Pumpkin and anyone else who wants to avoid squads, simply having a ship count of 1 per squad maps for a squadless game.  You can set the overall squad caps (number of squads) much higher as needed, and suddenly you're back to AI War Classic in terms of no squads and tons of icons.  I make no promises that will perform well in huge battles, but we shall see I suppose, because I know someone will try it. :)
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: Chthon on April 13, 2017, 10:57:46 PM
I just rode 21 km in 52 minutes, walked 5 km in 53:03, and then rode 23 km home in 1 hour. I'm tired.

Did you know that the unit used to measure the strength of a magnetic field is called a Tesla, and the magnetic flux through a loop of wire is measured in Webers?
Just to put in perspective, 11-13 Teslas describes the strength of the magnetic field in a practical use MRI machine. Our magnets in our project were .527 T each, and we had 4 of them, bring it to just over 2.1 T of magnetic field. However because we were turning them by hand, the change in the magnetic flux over time was a measly .0004 Wb/s. I was greatly disappointed :(

We were making an electric generator based on Faraday's disc generator, where the motion of a conductor through a magnetic field (or in our case, the motion of a field through a coil of wire) produces a current. We were able to generate about 6 mV of potential with .008 mA of current. That measly amount was not enough to light a LED despite our strong magnets. :( We only had 50 dollars to work with as well and less than a week to build it once we had the parts. Still we were able to demonstrate that it produced a current, and that was a success. :D

Anyways, that's why I haven't said much in the last week or so. Looks like you've been doing well here guys!
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: BadgerBadger on April 14, 2017, 11:43:26 AM
Chthon, that sounds like a cool project! We might need something larger to stop the AI though....
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: kasnavada on April 15, 2017, 02:52:00 AM
I don't have power in that last update.
It's always at  0.
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: daktaklakpak on April 15, 2017, 11:45:53 AM
The vanishing model thing is looking like something is off in the calculations that are figuring out how many units should be in a squad.  I've noticed that for fighters/bombers/missile they fairly consistently stop rendering when they drop slightly below 50% health (but not always).  Guardians often vanish after the first shot lands on them, but again not always.   

When you capture a controller, it vanishes when it's almost dead, and doesn't re-render when it rebuilds (switching to galaxy map and then back seems to fix this one).

Heres what I'm talking about (attached screenshot) - pointer is hovering over the unit of fighters just to the right of the "PAUSED!" text.  The squad status text is saying that there should be 7 units, but it's only rendering 4.  I think this mismatch is whats making it stop rendering any units before the squad is really dead.

Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: daktaklakpak on April 15, 2017, 11:48:32 AM
Heres what I'm talking about (attached screenshot) - pointer is hovering over the unit of fighters just to the right of the "PAUSED!" text.  The squad status text is saying that there should be 7 units, but it's only rendering 4.  I think this mismatch is whats making it stop rendering any units before the squad is really dead.

Forgot to add:  After taking that screenshot, when I went to the galaxy map and came back, it was then rendering all 7 units in the squad (never unpaused the game).
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: BadgerBadger on April 15, 2017, 07:50:21 PM
One thing that would be cool is if there was a little graphical effect when a shot impacted a shield. It looks a bit weird when the shot just stops.
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: BadgerBadger on April 17, 2017, 05:05:21 PM
So how's .119 coming? Anything exciting heading down the pipe? Or just steady progress but nothing finished yet?
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: Cinth on April 17, 2017, 07:34:50 PM
So how's .119 coming? Anything exciting heading down the pipe? Or just steady progress but nothing finished yet?

I finally finished up a batch of goodies for you all to play with  :D
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: Cinth on April 17, 2017, 07:43:19 PM
Here are two of the new ships!   :D

(https://forums.arcengames.com/ai-war-ii/0-118-'of-shots-and-hidden-mechanics'-quick-release-notice/?action=dlattach;attach=10517)

Those will look a bit better once Chris has a chance to adjust the shader to his liking.  The shader being used is a bit beyond me as far as making it look good consistently.
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 17, 2017, 08:00:33 PM
So how's .119 coming? Anything exciting heading down the pipe? Or just steady progress but nothing finished yet?

Steady progress from Keith, Blue, and Cinth.  I've got a couple of other things I have to take care of in the first half of this week, so I'm slower than usual right now.  But I'm not holding anyone else up -- the release notes just look empty because Keith is doing so much invisible stuff right now.  He's given me a timeline estimate that surprised me (in a good way), but I'm not about to repeat that sort of thing here, just in case.  ;D  Anyhow, things are very much moving. :)
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: BadgerBadger on April 17, 2017, 09:58:41 PM
That's awesome! I have been pining for some new ships to try out (and the fjords).
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: z99-_ on April 18, 2017, 11:09:06 AM
Here are two of the new ships!   :D

(https://forums.arcengames.com/ai-war-ii/0-118-'of-shots-and-hidden-mechanics'-quick-release-notice/?action=dlattach;attach=10517)

Those will look a bit better once Chris has a chance to adjust the shader to his liking.  The shader being used is a bit beyond me as far as making it look good consistently.

Do I spy an eyebot? :D
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: Cinth on April 18, 2017, 11:38:34 AM
Do I spy an eyebot? :D

Come on now! That was the easy one.
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 18, 2017, 11:52:04 AM
The question is... does it spy you? ;)
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: z99-_ on April 18, 2017, 12:38:17 PM
Come on now! That was the easy one.

Hmm ... I think I'll guess electric shuttle for the other one. If that's not it, I guess I'll have to open up the design doc to get some more ideas.

The question is... does it spy you? ;)

As someone who has never had the pleasure of playing against an AI that unlocked eyebots early, I never got what all the fuss was about :P I was always happy when the AI finally unlocked them, because it meant there was a design backup server I could hack to get more scouts!
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: BadgerBadger on April 18, 2017, 12:41:15 PM
I think the Electric Shuttle is probably being name-changed to be the Lightning Corvette: https://blog.arcengames.com/blues-work-on-the-new-lightning-corvette/


Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: Cinth on April 18, 2017, 12:47:13 PM
Hmm ... I think I'll guess electric shuttle for the other one. If that's not it, I guess I'll have to open up the design doc to get some more ideas.

Well, that's not it!
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: Toranth on April 18, 2017, 03:59:35 PM
Here are two of the new ships!   :D
(https://forums.arcengames.com/ai-war-ii/0-118-'of-shots-and-hidden-mechanics'-quick-release-notice/?action=dlattach;attach=10517)

Ooh, they've got cloaking!
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: z99-_ on April 18, 2017, 06:59:52 PM
I think the Electric Shuttle is probably being name-changed to be the Lightning Corvette: https://blog.arcengames.com/blues-work-on-the-new-lightning-corvette/

Right! I had a feeling in the back of my mind that the electric shuttle lightning corvette design had already been shown before, but I couldn't remember anything specific. Thanks!

Looking over the carried over ship list, my next guess would be raptor, followed by raider (was thinking etherjet tractor as well, but I'm guessing it's too early to bring in new mechanics like that)
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 18, 2017, 07:33:20 PM
It's a really bad angle and lighting on it, and the texture is messed up in that particular screenshot.  But it's an autocannon minipod, I do believe. :)
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: Draco18s on April 18, 2017, 08:26:32 PM
But it's an autocannon minipod, I do believe. :)

Ah, yes, that makes sense.
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: BadgerBadger on April 18, 2017, 08:28:20 PM
It does make sense, but I was never going to guess that!
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: Cinth on April 18, 2017, 10:32:30 PM
That is what it is though.

I caught the error with the texture earlier today, so it will look better when you all get a hold of it. :).
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: BadgerBadger on April 19, 2017, 10:35:34 AM
Ah, that will be excellent. So are we (fingers crossed) looking to get a release today or tomorrow? Or are we going to give it more time?
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 19, 2017, 10:56:41 AM
Tomorrow or Friday, I'd say is my best bet.  I'm not sure what Keith's schedule of implementation of mechanics is going to yield in terms of having ships start showing up that have their art done.  Even with EyeBot art done, they won't appear until the mechanics are in there and he pulls them into the game.

Right now when it comes to that sort of thing, so much of it has been building out the toolsets on his part, and then it should be a rush of ships after that.  I have a whole raft of stuff that I hope to start getting done either later today or (more likely) tomorrow and Friday, myself.  Throughout the week this has been an R&D week for me on some needed things unrelated to AI War, but I've also been picking up a ton of stuff for AI War in terms of the R&D fruits, too.
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: BadgerBadger on April 19, 2017, 11:16:36 AM
I was forgetting that many of the new ship classes come with mechanics that need to be implemented before they can actually be used. Thanks for the update.
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 19, 2017, 11:39:06 AM
It's coming along well, though. :)
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: Cinth on April 19, 2017, 12:19:19 PM
I guess I can tease a few more between now and then too   >D
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 19, 2017, 01:45:53 PM
Glad you have been! :)
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: BadgerBadger on April 19, 2017, 04:20:38 PM
Are you allowed to tell us about some of the mechanics that Keith is working on? I think Hacking is one of them since there's a bunch of Hacking related external code. Or have I already said too much, and there will be a Hunter/Killer waiting for me tonight....
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 19, 2017, 04:31:57 PM
I don't know, he might string me up if I get too specific.  ;D

But there's been everything in there from stubs for factions, to things like tractor beam underlying stuff, ions, warhead pieces, paralysis stuff, prep stuff for data centers, and so on and on and on.  Bits for nukes, black holes, alarm posts, cloaking, the list is really super long.

I have no idea as to the completion state of any of those particular items, but it's a lot of wiring up.  I gave you about a fifth of the list of broad line items from his svn commit notes, if even that.
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: Cinth on April 19, 2017, 04:41:29 PM
Exogalactic Strikeforce arriving at *** in 1:00
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 19, 2017, 04:48:23 PM
Exogalactic Strikeforce arriving at *** in 1:00

*Bzzzt*  Cancel that.

*Beep boop* Nemesis is active.

*Boop* All is normal, carry on with current course and velocity please...


Such is the life of a sub-routine  ::)
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: Dominus Arbitrationis on April 19, 2017, 05:59:04 PM
Exogalactic Strikeforce arriving at *** in 1:00

*Bzzzt*  Cancel that.

*Beep boop* Nemesis is active.

*Boop* All is normal, carry on with current course and velocity please...


Such is the life of a sub-routine  ::)

Uh, Cinth? I think you may have clicked edit instead of replied to it. :P
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: Draco18s on April 19, 2017, 06:04:58 PM
I had that problem on another forum, so I wrote some custom css to outline the edit button in red.
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: Cinth on April 19, 2017, 06:22:51 PM
Uh, Cinth? I think you may have clicked edit instead of replied to it. :P

Nope.  I made a joke out of him "overriding" that exo...  I meant to do it that way ;)
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 20, 2017, 10:17:36 AM
 ;D
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: BadgerBadger on April 21, 2017, 01:58:17 PM
I see a few cool new ships! Are we still looking to get a build out tonight? (fingers crossed)
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 21, 2017, 02:41:50 PM
I'm not sure what state things are in in Keith's opinion just yet.  There have been a LOT of under the hood changes, and I'm not sure if he wants to inflict that on folks immediately or wait until Monday. ;)
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: BadgerBadger on April 21, 2017, 02:48:09 PM
Speaking only for myself, I wouldn't mind a chance to open some more Mantis bugs over the weekend.
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 21, 2017, 03:06:34 PM
Cheers. :)
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: keith.lamothe on April 21, 2017, 03:10:28 PM
I've got most of the harder bits (cloaking/tachyon/tractors) of the current batch defined. It could probably be ready to go out later tonight, just depends on what happens here schedule-wise and if I run into any more snags.
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 21, 2017, 03:21:15 PM
Given the time left in the day at this point, shooting for Monday instead might just be smoother all around.

@BadgerBadger: While that would mean no new stuff for the weekend, that would overall likely mean more new stuff faster if you look at the next week or whenever as a whole.  Each release is more than a small expenditure of energy in terms of making sure everything is tidied up, etc.
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: BadgerBadger on April 21, 2017, 03:36:48 PM
Sad badger! But it's okay. Next week it is.
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: Cinth on April 21, 2017, 10:16:04 PM
Monday
Gives me more time to get more models finished up for inclusion!
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: BadgerBadger on April 22, 2017, 11:31:16 AM
I am an excited badger. Look at all those ships!
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: keith.lamothe on April 22, 2017, 03:27:53 PM
I am an excited badger. Look at all those ships!
Except the ones you can't see. Because they're cloaked. And behind you.
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: BadgerBadger on April 24, 2017, 12:45:17 PM
So... Today for .119?
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 24, 2017, 01:15:40 PM
Yep, I was just about to push out the new version, but now everything crashes for me, go figure.  The unity editor, and everything else.  I updated my graphics card drivers to the latest 381.65 version today, and now I get an exception inside the driver when launching much of anything that relies heavily on the GPU.  I'm working that out, and then the build will go live.
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 24, 2017, 01:44:52 PM
Okay, I got it worked out.

It turns out it was indeed the newest nVidia driver, 381.65.  It's their newest WHQL certified one, and it broke basically every 3D program on my machine.  Soundminer, unity, every Arcen title, Steam, you name it.  Probably photoshop, though I didn't try that one.  Chrome was fine.

I tried reinstalling that driver with a clean install, and it still was busted on everything.  That then removed my ability to do a driver rollback, naturally.  >:(

So I went on and looked and found the 378.92 version, which is most likely what I was previously on.  I did a clean install of THAT, and now all the things work properly again.

The new build is currently uploading on Steam now.
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 24, 2017, 01:52:03 PM
Grabbing a bite to eat, and I'll post when the build is up.  It's uploading very slowly, and my window to get food is closing. ;)
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: Draco18s on April 24, 2017, 03:07:24 PM
It turns out it was indeed the newest nVidia driver, 381.65.  It's their newest WHQL certified one, and it broke basically every 3D program on my machine.  Soundminer, unity, every Arcen title, Steam, you name it.  Probably photoshop, though I didn't try that one.  Chrome was fine.

nVidia has been having bad luck with drivers lately. There was a version a couple weeks back that broke Minecraft.
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 24, 2017, 03:11:39 PM
Ouch -- but surely not a WHQL version?
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: BadgerBadger on April 24, 2017, 03:25:33 PM
So I decided to give the new version a try, and I see a new message
Started listening to [0.0.0.0:55369]
Preloaded 'ScreenSelector.so'
PlayerConnection already initialized - listening to [0.0.0.0:55369]
Player data archive not found at `/home/user/AIWar2/AIWar2Linux_Data/data.unity3d`, using local filesystem[[email protected] AIWar2]$

A. What is data.unity3d?
B. Note that this error message doesn't have a newline at the end.
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 24, 2017, 03:40:42 PM
You wrote that before I had my "new release available" message up, but at any rate I answered you in that thread just to keep it clearer: https://forums.arcengames.com/ai-war-ii/ai-war-2-alpha-v0-119-'ship-batch-1-of-7-24-ships!'-released!/msg214678/#msg214678

Cheers! :)
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: Cinth on April 24, 2017, 04:29:52 PM
Yep, I was just about to push out the new version, but now everything crashes for me, go figure.  The unity editor, and everything else.  I updated my graphics card drivers to the latest 381.65 version today, and now I get an exception inside the driver when launching much of anything that relies heavily on the GPU.  I'm working that out, and then the build will go live.

And that's why I usually don't update vid drivers at every update :)
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 24, 2017, 04:34:16 PM
I thought I had put it off long enough to be safe!  Turns out not. :)
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: Cinth on April 24, 2017, 04:40:06 PM
I've had an update waiting for my 1080 since about 3 days after I installed it.  Things work fine right now (and I don't have a back up set to reinstall to for the 1080).
Title: Re: 0.118 "Of Shots And Hidden Mechanics" quick release notice.
Post by: x4000 on April 24, 2017, 04:47:30 PM
Back when we only did 2D games, I'd often go years without updates.  I think on my 750 I went for something like 2 years without an update.