I read the topic diagonally (the first post thoroughly, though) and, beside that weird crystal thing, ... eh.
Core thing: no adjacency bonus/protection. That seems to be the root of the CPU-pain.
First mildly satisfying solution: planetary effect. There are planetary munition boosters (and Human Military OCStations), planetary armor booster/inhibitor, planetary cloaker, etc. That sounds good for wide effects, but we need something more local. Well, that will be tough to find a local solution with no adjacency-based bonuses.
Second mildly satisfying solution: personal shield. When attached to a structure (OCStation, Guard Post, etc), that structure gains X hp. That would be very similar to the "candy tech" for individual ships.
Vein of ideas: external invincibility. There are already several of them in AI War Classic: The CSG networks are that idea brought to the galactic (and whole game) scope, but there are smaller ones. The
Command Station Shield Guard Post is just that; the
Warp Counterattack Guard Post is that plus a vengeance wave. The eyes are nearly made invincible by local guard posts (and I think they should be completely invincible; bashing a wormhole guard post is really annoying and the game mustn't encourage annoying behaviors). Instead of a FField dropped over an OCStation, Human players would have access to the equivalent of the CSShield GPost: station can't die before the shield generator. This Human version would eventually require to be just next to the station.
I won't regret the FFields protecting units because I never use them for units but instead for one (or close) structures. The game strongly discourages protecting units with FFields by dividing damage from within one. Also AI fleets around a FField'ed GPost are pain-and-no-fun. So FFields for one structure. So personal shield or external invincibility provider.
On a completely utopian note: I would like to have Human big-armed-things defending OCStations. For example, a special version of Human Fortress -- maybe less tanky (or a "candy tech", maybe) would provide invincibility to its local OCStation. A bit like you must destroy all the Core Guard Posts before the AI Home Command Station... Yeah, as I said, "utopian".