General Category > AI War II - Resolved Ideas

How to address the outsized role bombers have?

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chemical_art:
Bombers as a unit are very important in their impact on the game. They are what takes down shields which ultimately makes offensives happen. Without bombers attacks stall and so defensive strategy always include removing them as fast as possible.

"super" units of capital ship are also universally weak to bombers so this also gives bombers and outsized role.

Should this remain the same? I feel like this is tied to how critical force fields are on both sides.

At first no, bombers should not. But I also remember that if bombers are reduced too much, you get what results in a homogeneous fleet which is no fun either. so perhaps it is not that bombers are bad, just the other triangle ships are not ad good?

Cinth:
Raider SS > Bomber

That is all

Captain Jack:
Pull bombers out of the basic triangle entirely. It never really made sense to me to have them there in the first place. Make bombers SOLELY for anti-emplacement and large scale ships, while a new ship type is strong against frigates but vulnerable to fighters.

Pumpkin:

--- Quote from: Watashiwa on August 31, 2016, 10:56:10 am ---Pull bombers out of the basic triangle entirely. It never really made sense to me to have them there in the first place. Make bombers SOLELY for anti-emplacement and large scale ships, while a new ship type is strong against frigates but vulnerable to fighters.

--- End quote ---
I would rather say: remove triangle bombers' bonus against structural and UHeavy, and make a new ship type (maybe a basic starship) have them. The players might then escort these anti-FFields/Fortresses starships to their target and guard them while they do their siege job.

kasnavada:
Bombers were important to me because of one very effective defense the AI has: shields.

Rework shields to have weakness to fighters and bombers will effectively useless. Or to have multiple shields which each have different vulnerability, about like when the guard posts were reworked.

Or remove shields. Not sure about that one. Kind of a major part of what is AI war.

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