Alright, I'm not 100% sure where I'm going with this post, but if we're going to update AIWC, I at least want to touch on what I feel is the weakest part of that game. Forgive me while I ramble a bit, but I think I have a point in all this.
For me, the end-game homeworld assaults were probably the biggest "meh" part of AIWC. These underwent a lot of changes towards the end of AIWC's patches and expansions, in my opinion because I think a lot of the community felt the same, at least in terms of the homeworld assaults being not fun.
I'm really thinking the start of this was the Core Shield Generators, but it ended up being a lot of things including the Strategic Reserve, the nasty Core Guard posts, and so on.
Now, the underlying problem I see that all this was trying to solve was that up until you start the homeworld assaults, the game was about being strategic and sneaky. You hit where the AI was weak, or at least weak enough to make the losses taken worth it for something like a Backup or Core Shipyard that got you new units.
Then you turned to the Homeworld assault and all that sneakiness and strategy goes out the window and you are just dumping ships into the Homeworld and hopefully grinding out a win. (The game phase change I'm referring to.) Of course it's not that straightforward, but Core Guardposts and such are nasty enough that it boils down to "how big a fleet do I send to die to take out this structure?"
If you'd played well up to then and correctly judged your fleet as being stronger, you'd grind out a win anyway. If you judged wrong you'd suffer several fleet wipes and then go back and build your strength up some more.
I suppose what I'm saying is that blowing up the AI Home stations is a perfectly valid win scenario, but could we get something besides a direct combat option to just blow it up?
I will not argue that AIWC was working as intended before all the Homeworld assault changes started happening, building up your forces and cloak-sneaking your entire starting fleet into the AI Home system and blowing up the Home command station at the 30 minute mark should not be a valid win method, but all the changes did at the end of the day did was make the homeworld assault more and more grindy, not fun.
Tying into this, should there be a mid-game phase where there are distinct and notable gameplay changes? (This overlaps significantly with the other thread in this sub-forum about the AI evolving over the course of the game.)
Lastly, this is all based on AIWC, I'm not sure how much of it is applicable to AIW2, but I'd love a win condition that was sneaky and something besides "kill it with (more) fire".
Also, keep in mind I am a fan of the low (or super-low) AIP strategy. I never personally did the "bum-rush the homeworld without capturing other systems" strategy, but more then once I did start my homeworld assaults with only 6 or 7 systems under my control (single HW start, 80 planets). That is going to be a very different game then a lot of you all play.
D.