So i've noticed that for ships with weapon systems, currently, each weapon system is given a strength portion (defining it's per "shot" damage?) and then it fires it's weapon based on the SFX that are attached.
In this way, if I gave a ship 500x the strength of exactly the same ship (aka, a super Mk2 for example), the ship will still fire the exact same SFX... same number of shots per second, same visual look.. but the shots will be 500x stronger.
Of course, this doesn't really make sense, considering you would imagine a weapon 500x stronger than another would have visual effects much larger/more powerful, or would be shooting a TON more projectiles.
So... is it planned to deal with this in some way in the future?
Otherwise, is the correct way to model stronger weapons, or larger weapon batteries, to make an entirely different weapon system for each # of batteries, weapon strength?
Ex. 5x laser gun, 20x laser gun, 100x laser gun.. 3 different weapon systems called "laser gun" but each with different visuals?
I think this also overlaps with my previous question about multiple points on a ship for firing... if you had 40x fire points on a ship, for example (to visually show that the ship has a large battery of turrets), you would want your "40x laser" weapon to have a ton of projectiles so that the whole battery looks like it's firing.
What are your thoughts on how this should be properly done?