So I love being able to zombify even the largest ships - having my own hunter killer go out and wreck stuff feels epic.
*However* - as it is right now, the "zombify everything" button is basically a cheat button, because you only need 10,000 zombification damage to zombify *anything*... a single Mk1 parasite could zombify a world cracker, as long as something else killed the world cracker.
This sucks.
So I created a simple mod that makes it *much* harder to zombify ships larger than guardians. The algorithm is mainly based off of the hull points of a ship (which encapsulate how "advanced" it is, as well as how durable it's hull/systems are), and then is further modified by the armor thickness of the hull (to simulate the difficulty of nanobots getting through extremely thick/dense armor).
Simply install this into your main game folder and play. (clicking the "zombify everything" button in-game is also not required)
Honestly, I think vanilla should be updated to allow anything to be zombified in this fashion, as having a "hard block" on zombification being completely useless against a large portion of the ships in the game doesn't make any sense at all. Chris/Keith, if you are reading this, I do hope that you consider pulling these changes and working zombify-all into the main code trunk.
Enjoy.
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v1.2 Update
- Cleaned up some xml stuff - more patch resistant now
v1.1 Update
- You can now zombify almost anything - actually (vanilla AIW2 does not allow exogalactics/golems to be zombified - now you can)
- Algorithm for zombifying extremely large things (like motherships) tweaked. Expect to need LOTS of zombification to steal these extremely powerful ships.