Author Topic: Nanocaust Devourer mod  (Read 2430 times)

Offline Ovalcircle

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Nanocaust Devourer mod
« on: November 15, 2019, 12:30:11 am »
This mod makes the Devourer do Nanocaustation damage. Instead of eating ships, it converts them!

Pretty simple change. Go to AI War 2>GameData>Configuration>GameEntity>KDL_Ships_Factions.xml.

Scroll down to the Devourer and add the italicized line:

     <system name="AntimatterRockets" display_name="Antimatter Jaws"
            category="Weapon" firing_timing="OnlyInRange"
            damage_per_shot="30000" range="Normal6" shot_speed="Normal" rate_of_fire="Devourer"
            shots_per_salvo="30" fires_salvos_sequentially="false"
            shot_type_data="DevourerShot"
            area_of_effect_size="200"            
                                only_targets_mobile_units="true"
            aoe_spreads_damage_among_available_targets="true">
            <death_effect_damage type="Nanocaustation" tier_name="Major"/>
               
    </system>
  </entity>

I'm a total noob when it comes to modding, so I don't know how to pack a mod (This is just a simple XML change, at least). I'll attach the file and you can replace the file in the game files with the one attached if you don't want to manually add the line yourself. I would advise keeping a spare copy of the original vanilla file on hand somewhere.

I will update this post to give the proper instructions and files for the XML loading. But this works perfectly fine for now.
« Last Edit: November 15, 2019, 01:28:13 am by Ovalcircle1 »
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