Hmmm... the instructions there are super opaque, and I don't see any ship icons, except in AIW2ModdingAndGUI/Assets/Icons.
That's because you can't mod the ship icons unless you open the entire project in Unity...
Start Unity Personal
Point it to
AI War 2\AIW2ModdingAndGUI
Wait 6 minutes or so for it to load all of the dependencies
Then you load
# Assets > Icons > OfficialGUI > GUISHIPS_Borders
And despair
Because now you can see the icons here
(On your drive where AI War is installed, in file explorer, not within Unity)
AI War 2\AIW2ModdingAndGUI\Assets\Icons\OfficialGUI\GUIShipsWhite
AI War 2\AIW2ModdingAndGUI\Assets\Icons\OfficialGUI\GUIShips_Borders
Now in theory you can change them easily
But at the end you get a huh.unitypackage (if you only export the chosen assets via the export function of Unity) file and I got zero clue what to do with that... I want to get an assets file that I could edit, but how the heavens do I get my 2 edited materials to be in 1 and for the game to load it?
I can make what I have attached here, but I can't make the game use that in any way (and building the project would entirely defeat the idea of an ASSETS mod) (instead of a PACKAGE mod)
Am honestly totally 100% confused now.
The attached file is what I ended up with when exporting from the loaded project, includes changed icon for metal for giggles, but I can't figure out what to do now.
In fact after watching the tutorial video about it I have no Assets export tab nor button anywhere as shown in the video.
Ps.: Also the EXTERNALICONS thing in GameData is even more confusing, how would I make a sprite dictionary and more importantly WITH WHAT? And does that mean I have to redistribute ALL icons when I only change 2?