So, I've been frustrated for a while that the game pushes you toward the Disruptive tech every game because all your command stations start with Pike turrets. Then I realized I was being silly, because I can mod the command stations to have whatever turrets I want.
Well, except I can't get it working.
It looks like rather than each command station having a fleet definition, instead, the turret definitions include an association to the command station fleets. However, if I attempt to modify those records, I get a cascade of errors across all of the turrets which copy from the turrets I'm trying to modify. I played around with setting is_partial_record="true" on various elements (after paring it down to JUST modifying the pike turrets on the home command station), but I couldn't get it to work.
<?xml version="1.0" encoding="utf-8"?>
<root>
<entity name="PikeTurret" is_partial_record="true">
<fleet_membership name="PlayerHomeCommand" ship_cap_group="Turret" weight="100" min="12" max="12" is_partial_record="true"/>
</entity>
</root>
I was able to add turrets to the command station by copying the turret to a new entity and adding the fleet membership there, but that won't let me reduce the existing turrets.
See attachment for the mod.