I'm playing around with the the basic ships today because I felt like it and I was editing KDL_Ships_FleetShips and I couldn't find where the defense_counter was set.
<entity name="Fighter_Mark1" shared_cap="Fighter"
ai_can_use_this_without_unlocking_it="true"
visuals="assets/_finalgamemeshes/fleetships/fighter/fighter.prefab"
icon_name="Official/Fighter" icon_border="Official/Fighter_Border"
icon_shape_name="Official/Arrow" icon_shape_border="Official/Border_Arrow"
category="Ship"
size_scale="0.56"
collision_priority="100"
display_name="Fighter"
description="One of the core "triangle" Fleet Ship types, Fighters are excellent at damaging Armored targets like Bombers, but are easily destroyed by anti-Evasive weapons such as lasers or the Missile Corvette's guided missiles."
balance_strength_multiplier="1"
balance_mark_level="Mark1"
balance_defense="Evasion"
balance_durability="MildTank"
balance_fuel_cost="Normal"
balance_power_cost="Free"
balance_metal_cost="Low"
balance_granularity="Normal_Div5Fighter"
balance_speed="Normal"
ship_or_structure_explosion_sfx="ShipSmall_Explosion"
ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
>
If I wanted to set fighters to be good against a different kind of defense, where do I change that? Is that set in a different file? What am I missing?