Civilian Industries - V 0.6.4 - Power Play
Save Compatible
(Early download located in the main post, for those who would be interested in it before the next game update.)
Lowered the overall number of mobile ships that Civilians can output.
-The exact decrease is not documented, on account of me overhauling an absolutely ancient scaling function for the capacity that was unwieldy and scary. I've estimated it to be around 50% less.
Cost Scaling and Stockpiling
-Previously, unit costs would increase as they neared their capacity, eventually costing 200% of their base cost.
-This seemed silly in hindsight, and has been removed.
-Along with this, the minimum and default stockpiling percentage has been changed to 300%.
Barracks reworked
-Now capped at 1 per planet.
-Now starts at 20% increase, scaling up by 5% per Mark Level.
-Now marks up with Command tech.
-Now increases the maximum Protector capacity on it and adjacent planets by 1 at Mark 7.
Code Optimizations
-Civilians should no longer absolutely chug your saves by late game!
-A bunch of old code has been optimized to be multiplayer-ready.
Raid Notification
-You are now given a notification box whenever a raid is about to fire, letting you know how close it is to firing, and what planets its aimed at.
Protectors
-Have all received notable buffs.
-Some may still be too weak; and will be buffed up over time after some additional testing.
Resources
-Replaced real names and puns with references to other fictional materials.
-Now display what Technology is used for which resource.