General Category > AI War II - Lore, Vfx, Sfx, Code, & Meta

Number of Ship Types

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TechSY730:
(This really isn't an idea, just a small critique on what I think so far)

I am sort of sad to see the absurd number of ship types go. Yea, I understand why (1. for 1.0, it is infeasible to port all the content over; 2. many of the ship types were just small "tweaks" on another ship type, which is now being formalized into an actual game mechanic), but it is still a bit sad. The whole "hundreds of usable ship types" thing (ok, maybe not that many) was one of the unique things about AI War I liked; part of what I felt made AI War "AI War"


Thoughts? Think the new "upgrade" system will be able to still give the "tons of ship types" feel?
Also, I am aware that some of this will be solved somewhat as existing "truly new mechanic" ships get ported over in later versions, or even new ideas entirely added.

Tridus:
I'm not. Of the "hundreds" of ships, there was maybe dozens where I really understood what they did and how to use them. A smaller group of those I favored and actually wanted. A huge pile of other "stuff" that I never really wanted to use very much.

Thinning out the pile will mostly be a good thing. Plus, it makes room for new things to come later.

Pumpkin:
Moddability.

Infinite number of ship types.

 ;)

Tridus:

--- Quote from: Pumpkin on September 09, 2016, 06:04:17 am ---Moddability.

Infinite number of ship types.

 ;)

--- End quote ---

Except that XML only mods can't create new mechanics. It's not like I can very easily mod Protector Ships back in if the thing that makes them work is itself removed from the game.

Pumpkin:

--- Quote from: Tridus on September 09, 2016, 07:35:19 am ---
--- Quote from: Pumpkin on September 09, 2016, 06:04:17 am ---Moddability.

Infinite number of ship types.

 ;)

--- End quote ---

Except that XML only mods can't create new mechanics. It's not like I can very easily mod Protector Ships back in if the thing that makes them work is itself removed from the game.

--- End quote ---
Dammit! They lied to us!

Sorry, I was sarcastic.

My true point is: sure, less ships. But moddability.
And the apparently reduced quantity of unmoddable mechanisms is for game balance and clarity, which I'm entirely supporting. And I say "apparently reduced" because new ones will come (and already came).

However, the candy techs kinda ruin that "mod space". This is one reason for why I hate them. Personally.

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