General Category > AI War II - Lore, Vfx, Sfx, Code, & Meta

Number of Ship Types

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Tridus:
I don't know, I think there's still a fair bit to do in the mod space, especially if you can apply candy techs to ships from the outset. Or give them to ships that can't normally get them.

PokerChen:
Um, hmm.. the candy techs should be themselves formulated in XML - we should confirm this with Chris.

Having candy techs in XML means that you can remove how ever many that's limiting the mod space, and replace it with your creations.

Pumpkin:

--- Quote from: Tridus on September 09, 2016, 10:12:26 am ---I don't know, I think there's still a fair bit to do in the mod space, especially if you can apply candy techs to ships from the outset. Or give them to ships that can't normally get them.
--- End quote ---

--- Quote from: zharmad on September 09, 2016, 10:40:09 am ---Um, hmm.. the candy techs should be themselves formulated in XML - we should confirm this with Chris.

Having candy techs in XML means that you can remove how ever many that's limiting the mod space, and replace it with your creations.
--- End quote ---
I'm slowly making up my mind around the "candy tech" upgrades. And, for sure, there will be plenty of "modding space". I was just a bit worried, but after thinking about it a bit, I reassured myself. (Wrongly, maybe. ;P)

x4000:
Are you saying that the modding space gets reduced because the base game itself will already have so many options that the point of modding goes down?  ;D  If so, that's certainly a goal!  There's no point at which we're going "ahaha, let's make this so limited in the base game that they have to use mods!"

I also don't think we'll see a complete removal of the feeling of "tons of ships" by any stretch.  I've barely scratched the list of it so far; I'm not even through the base game, let alone into any of the freaking expansions.  If you felt the game was super-limited in ship variety after the base game and the first three expansions, then you might still feel that way in v1.0 here. ;)  But then there's a ton of additions in making those all way more customizable than they were after 3 expansions before, thus making it so that there are a lot more overall options than even after 6 expansions in Classic.

That's the goal, anyway.

As to the moddability of techs... certainly those will be to a certain extent, though I'm not sure exactly to what degree.

Wingflier:

--- Quote from: Tridus on September 08, 2016, 10:13:22 pm ---I'm not. Of the "hundreds" of ships, there was maybe dozens where I really understood what they did and how to use them. A smaller group of those I favored and actually wanted. A huge pile of other "stuff" that I never really wanted to use very much.

Thinning out the pile will mostly be a good thing. Plus, it makes room for new things to come later.

--- End quote ---
I find myself agreeing with this so much. Having ships for the sake of having ships is really silly. AI War 1.0 didn't have a ton of ships but from what I remember, the ships it had were balanced pretty well.

I'd much rather have a small group of diverse and unique ships that fill their role incredibly well than a huge roster of mostly garbage.

Furthermore, if the base game has as many ships as AI War 6.0, there won't be much room for expansions!

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