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AI War II
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AI War II - Lore, Vfx, Sfx, Code, & Meta
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AI War 2 - Analysis of TextMeshPro Sprites as used in Unity 5.6
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Topic: AI War 2 - Analysis of TextMeshPro Sprites as used in Unity 5.6 (Read 11271 times)
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Chris McElligott Park, Arcen Founder and Lead Dev
Arcen Staff
Zenith Council Member Mark III
Posts: 31,651
AI War 2 - Analysis of TextMeshPro Sprites as used in Unity 5.6
«
on:
August 01, 2017, 01:29:09 pm »
Notes for Keith on how we're using this component at the moment, with a variety of pros and cons to it. Referenced urls:
http://digitalnativestudios.com/textmeshpro/docs/sprites/
https://unity3d.com/unity/whats-new/unity-2017.1.0
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Arcen Games
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AI War II - Lore, Vfx, Sfx, Code, & Meta
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AI War 2 - Analysis of TextMeshPro Sprites as used in Unity 5.6