Author Topic: AI War 2 - Analysis of TextMeshPro Sprites as used in Unity 5.6  (Read 120 times)

Offline x4000

  • Chris Park, Arcen Games Founder and Lead Designer
  • Administrator
  • Zenith Council Member Mark III
  • *****
  • Posts: 30,700
Notes for Keith on how we're using this component at the moment, with a variety of pros and cons to it.  Referenced urls:

http://digitalnativestudios.com/textmeshpro/docs/sprites/

https://unity3d.com/unity/whats-new/unity-2017.1.0

Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!