General Category > AI War II - Lore, Vfx, Sfx, Code, & Meta

A review of previous games and lessons to learn for the future

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chemical_art:

--- Quote from: Watashiwa on August 30, 2016, 10:26:24 pm ---Hang on, while I agree with the broad strokes of what you're saying (and yay narrative!), but I disagree that Last Federation is an unfocused game. AI War Defender mode is, kinda, but I feel that each TLF mode is distinct. Maybe needs more events...

--- End quote ---

The issue is not intentional, the issue is that managing three modes in practice divides resources into thirds, both in player base and in developer resources. TLF is my pet game, but I have to acknowledge no one mode was worth enough the resources to mature it when the game sales were divided into thirds.

To put it a different way, making three game modes did not increase the base by 3x the amount, so if initial cost of creating the three game modes made sense, trying to maintain three game mode did not make sense.

Aklyon:

--- Quote from: chemical_art on August 30, 2016, 09:37:02 pm ---This also draws upon something I had meant to bring up in the OP, the need to focus. Any time a game loses its focus it is a failure. Look at AIW1 defender mode. An ultimate dead end.

--- End quote ---
As someone else has mentioned recently, Defender mode really was the ultimate dead end here. Broken for months and no one noticed enough to care.

Cinth:

--- Quote from: Aklyon on August 30, 2016, 11:33:29 pm ---
--- Quote from: chemical_art on August 30, 2016, 09:37:02 pm ---This also draws upon something I had meant to bring up in the OP, the need to focus. Any time a game loses its focus it is a failure. Look at AIW1 defender mode. An ultimate dead end.

--- End quote ---
As someone else has mentioned recently, Defender mode really was the ultimate dead end here. Broken for months and no one noticed enough to care.

--- End quote ---

Honestly, Defender was the first mode I played when I bought AI War.  I had ideas for it, but I was basically shut down back then.

Captain Jack:

--- Quote from: chemical_art on August 30, 2016, 10:31:56 pm ---
--- Quote from: Watashiwa on August 30, 2016, 10:26:24 pm ---Hang on, while I agree with the broad strokes of what you're saying (and yay narrative!), but I disagree that Last Federation is an unfocused game. AI War Defender mode is, kinda, but I feel that each TLF mode is distinct. Maybe needs more events...

--- End quote ---

The issue is not intentional, the issue is that managing three modes in practice divides resources into thirds, both in player base and in developer resources. TLF is my pet game, but I have to acknowledge no one mode was worth enough the resources to mature it when the game sales were divided into thirds.

To put it a different way, making three game modes did not increase the base by 3x the amount, so if initial cost of creating the three game modes made sense, trying to maintain three game mode did not make sense.

--- End quote ---
I think that's the wrong way of looking at it. Additions to the base game enhance the overall experience; the different modes change the nature of how you interact with the solar community. Now, I do think that both the conquest and tech race modes need to be further differentiated from the base game, but they don't need the kind of ongoing developmet that goes into AI War. (TLF itself does)

chemical_art:

--- Quote from: Watashiwa on August 31, 2016, 01:26:53 am ---I think that's the wrong way of looking at it. Additions to the base game enhance the overall experience; the different modes change the nature of how you interact with the solar community. Now, I do think that both the conquest and tech race modes need to be further differentiated from the base game, but they don't need the kind of ongoing developmet that goes into AI War. (TLF itself does)

--- End quote ---

But the game modes are very much different, are they not? There is only so much overlap between tech race vs betrayal mode, let from every scale I have seen both modes simply do not have a following.

The base experience does not grow if niche experiences (tech race, betrayal, and the 3rd mode [to give you an idea of fragmentation, my own pet game I cannot mention all the game modes]) suck up all the attention. So the base game decays. So there is no progression. So the game stalls, and is abandoned. TLF is my precedence. Would have the game stalled anyway? Maybe. But I at least the core game, and not development paths that were dead ends, would have gotten attention.

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