AI War II - Lore, Vfx, Sfx, Code, & Meta


<< < (3/4) > >>

[1] The insane stress of not using svn.

[2] Unity 5.5.0b3 (edit: 5.4.0p4) looks like a winner so far for AI War II.

[3] First art look: Buzzing Bees! Those are icons!?

[4] Survey Software Survey

[5] Please keep core mechanics deterministic

[6] Number of Ship Types

[7] Any chance of AI War II expanding on the story of the Exodian Blade?

[8] Questions about squads

[9] Player progression/impact/agency against AI's operations


[0] Up one level

[#] Next page

[*] Previous page

Go to full version