Author Topic: Smoke and debris  (Read 5272 times)

Offline Cyborg

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Smoke and debris
« on: October 05, 2016, 07:23:35 pm »
Is it possible to have smoke and debris?


To give a little bit of context for what I want to contribute as a long time member, I'm in favor of anything that increases player agency. I'll make another thread about that, but basically, I want a player's experience to feel unique and special to them, and I want the way the game plays out and the way it feels to be individual to the player. In the case of a battle scene, being able to see the carnage left behind and have a wow moment that's the actual result of something the player did and a visual uniqueness from having a unique battle, it adds to that concept of player agency.

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Offline NickAragua

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Re: Smoke and debris
« Reply #1 on: October 05, 2016, 10:46:56 pm »
I always love debris, especially persistent debris. As a way to reduce the performance impact, have the debris slowly drift down to the local gravity well and disappear eventually.

Offline BadgerBadger

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Re: Smoke and debris
« Reply #2 on: January 09, 2017, 11:51:27 am »
I also think it would be cool if capital ships would start smoking or have a slightly different model with some blast holes in it once they take damage. Same for major defensive structures.

Offline Cyborg

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Re: Smoke and debris
« Reply #3 on: January 15, 2017, 02:29:10 pm »
I always love debris, especially persistent debris. As a way to reduce the performance impact, have the debris slowly drift down to the local gravity well and disappear eventually.

Yes, have it gradually orbit into the planet.
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Offline CaptainTaz

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Re: Smoke and debris
« Reply #4 on: January 16, 2017, 11:38:36 am »
I love Debris in Space games like this. It leads to shots like this one I attached.
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Offline Draco18s

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Re: Smoke and debris
« Reply #5 on: January 16, 2017, 12:57:20 pm »
I love Debris in Space games like this. It leads to shots like this one I attached.


...I'd swear that space station was the one I made in college ten years ago.  Except I know its not because the flash drive I stored the project on up and died half way through the semester.

Offline Cyborg

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Re: Smoke and debris
« Reply #6 on: January 16, 2017, 08:41:09 pm »
What game is that from?
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

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Offline Mánagarmr

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Re: Smoke and debris
« Reply #7 on: January 17, 2017, 02:15:41 am »
What game is that from?
Looks like Sins of a Solar Empire, Star Trek mod.
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Offline Timerlane

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Re: Smoke and debris
« Reply #8 on: January 17, 2017, 10:35:24 pm »
I was going to say it looked like a UFP Starbase, but I wasn't sure if any other franchises used a similar design.