General Category > AI War II - Interface

GUI Focus Group: Standards And Goals

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keith.lamothe:

--- Quote from: x4000 on January 25, 2018, 05:47:40 pm ---Cool, so I was moderately aware of most of those things.  Can I talk about the build submenu and tech submenu, or skip those for now?  Ship tooltips and the ship sidebar and the hud top bar are all ok?

--- End quote ---
Sure, those are fine.

On the top bar I'm planning to add mouse handling, so that clicking the tech section opens the tech menu at least. Would also like clicking the metal section to bring up a display of all current metal flows (similar to one of AIWC's economy screens) but that may not be the way to go right now.

BadgerBadger:
While you're in there, the tooltip for "Incoming Wave" A. overflows the tooltip box and B. winds up being covered by the sidebar so you can't read it.

x4000:

--- Quote from: keith.lamothe on January 25, 2018, 06:14:26 pm ---On the top bar I'm planning to add mouse handling, so that clicking the tech section opens the tech menu at least. Would also like clicking the metal section to bring up a display of all current metal flows (similar to one of AIWC's economy screens) but that may not be the way to go right now.

--- End quote ---

Those metal flows sound like a good idea.  It's the sort of thing that maybe a volunteer might want to help with, since it's a pretty isolated and self-contained piece of the interface, though -- to let you focus on the nastiness that is the HUD.  Might be worth making a call for people who want to help out in that way, and a video showing them how if there are such people.


--- Quote from: BadgerBadger on January 25, 2018, 06:16:13 pm ---While you're in there, the tooltip for "Incoming Wave" A. overflows the tooltip box and B. winds up being covered by the sidebar so you can't read it.

--- End quote ---

We're going to need to figure out how to handle this, as bug reports or what.  This sort of thing is just first-implementation woes, more or less.

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