I was going thru the video myself when I wrote this, then promptly forgot about it because I'm dumb. I'll check Etheric's post and add in stuff.
- Should we show the mark level?
Dunno, should you? Is it pertinent information for the player? Does it affect the strength of your fleet? YES. Shove it into tooltip at worst, but keep it shown! It is useful information.
Also, why is the tooltip on the left of the screen, while the player focus is entirely on the right side? Hovering expanding dynamic tooltips existed in AIW1, why go back to fixed tooltips?
- Control Group Shenanigans
Yeah those numbers are humongous.
Two numbers are needed here, I think. A big number that shows the amount of ships, and a smaller number that shows the control group assigned to those ships.
Adding mixed unit types (as in, builder units and mobile units) doesn't make sense to me - specialty units notwithstanding, you're probably not going to send a starship fabricator along with your main murderball to the enemy defenses. Put them in a seperate list, so it should read
MY Control GroupsMY ProductionEnemy StructuresEnemy UnitsMY SquadsHell, I'd probably want to have access to defenses (and the strength level of those defenses) if the tower defense aspect is still around, too. The actual ordering of these I'll let other people comment on, but I'd probably want this.
Also, how are you going to deal with scrolling if I have a ton of squads somehow, due to expansions, mods, what have you?
Also also, why is there a sizeable (5-6% of the screen) empty space between the edge and the squads? You don't need that much space for edge scrolling, do you?
Planet Standing Orders button is snugly aligned, but the ships aren't.
Also also also, do you think a dedicated unit control area on the UI like say, starcraft or command&conquer would be better?
Order them by armor type? Weapon type? So it's easier to see and control in a glance units that can deal with fortifications, fighters or missile pods or whatever. Otherwise your users will have to memorize/look up every goddamn ship type ever. Whether they make sense or not. Teleport Raiders and their strong/weak against changes a few years back comes to mind.
Alphabetical would be especially
horrible in this case.
Once you're in the enemy system, getting information out of the enemy squads in one glance is not quite possible with alphabetical.
Why are tooltips divided into two? If you select your squads, you get a tooltip on the bottom left about the numbers, but hovering over puts the tooltip on upper left.
Speaking of tooltips, does the resources on the top of the screen have tooltips? They should.
Expanding dynamic tooltips under the mouse. Like it was on AIW1. In non-fps games, eye tracking by default follows the mouse, why waste time (esp on humongous monitors) with two different locations?
Give the pertinent information precisely where the player is already focused - on the cursor. Don't make me hunt information in random places. Who cares if it blocks the view for a second? Move the mouse and the blockage goes away, but a dedicated tooltip location is a black hole of dead space.
Think of it this way - you're always going to have units on the sidebar. Enemy, friendly, obscured. Always. But you won't always have tooltips. You won't always have the mouse hovering over a unit.
If anything, the small pop-up you want should be available on the main window when you hover over enemies.
I assume you're going to include a health bar for given squads, right?...
Nasty, eh? I respectfully disagree. And you actually don't have to update too frequently.
Anyway, proposed unit counter look:
It gets a bit mushed, but the I, II etc are mark levels. I don't like the visual confusion IV makes, and I assume the AI is going to throw V's in the future so I went with alternate roman numbers for the mark levels. These are all moot points though, because I'd strongly recommend you to rethink your stance on the hp bars.
[/list]
Anyway, my major points would be:
Ordering Ships by Weapon or Armor Type
HP bars on ship icons.
Tooltip should not be fixed and should be dynamically expanding. Kill the 2nd tooltip altogether.