So, I've seen a few hints at the new GUI, and it looks really cool! I noticed there appears to be a color scheme going on, with blue appearing to dominate (I wonder who designed that
). This is fine for me, but as I looked at it, I thought "I wonder what it would look like if the blue changed to orange?" followed by "it could look pretty cool, but it might give the impression that the AI is extra angry or something" followed by "
The GUI should change colors based off of AIP (or other game changes)!".
You could have a smooth color gradient from blue to deep red based off of AIP, maybe have it switch to violet when an exo is launched or some other big event happens, have it switch to dark grey when the player loses - tons of possibilities! I think it could really increase immersion
and information dissemination, by providing constant and clear, but at the same time subtle, information about what's going on in the game, without needing additional text. No longer will a player lose because they had a lot going on and didn't notice the exo spawn. Similarly, no longer will a player be able to escape the constant feeling of dread that a high AIP should bring >D. And you could presumably make it available to modders who could do a bunch of other cool things with it!
Anyways, just a thought I had and wanted to share. I have no idea how much extra work it would entail, but done right I think it could really add to the game, in a unique way that games often don't think about.