Author Topic: Forming a GUI focus group.  (Read 12901 times)

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Forming a GUI focus group.
« Reply #15 on: January 24, 2018, 09:14:01 am »
Also: GET OFF MY LAWN!
You'll fit right in.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline vonduus

  • Sr. Member Mark III
  • ****
  • Posts: 439
Re: Forming a GUI focus group.
« Reply #16 on: January 25, 2018, 01:57:23 am »
You can count me in too - I am an amateur, and quite busy these days, but I sure have some opinions on UI.

I am one of those guys, who play a little AIW2, and then goes back and play AIWC, because I cannot be bothered with learning the new UI. So I could be the conservative voice on the issue.
If you miss the alert, you die. If you get the alert, you die. Summa summarum: You die. (Kierkegaard on CPAs)

Offline DarkXao

  • Newbie
  • *
  • Posts: 3
Re: Forming a GUI focus group.
« Reply #17 on: January 25, 2018, 03:35:35 am »
If you still really need guys, I can help out some. I am a UI Lead (Programmer) at my game company. My free time is really limited, but you guys are awesome, so if you need something I can help.
« Last Edit: January 25, 2018, 03:40:07 am by DarkXao »

Offline Kordy

  • Jr. Member Mark III
  • **
  • Posts: 91
Re: Forming a GUI focus group.
« Reply #18 on: January 25, 2018, 03:13:03 pm »
If you guys still need warm bodies to do focus testing, I'd love to help. Been swearing at graphical user interfaces since autocad r13 days back in 1998.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Forming a GUI focus group.
« Reply #19 on: January 25, 2018, 03:51:30 pm »
We definitely need all the warm bodies we can get, and that's not changing anytime in the foreseeable future. :)

Here's a thread explaining what the process is going to look like: https://forums.arcengames.com/ai-war-ii-interface/gui-focus-group-standards-and-goals/

And soon I'll have the first of the threads actually talking about parts of the GUI.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Atepa

  • Jr. Member
  • **
  • Posts: 59
Re: Forming a GUI focus group.
« Reply #21 on: February 09, 2018, 10:57:57 am »
Not sure if I really need to state it here or not, but I'll gladly toss my hat in on this focus group as well. 25+ years of RTS and 4X gaming has given me pretty wide exposure to various forms of UIs, and 20ish years working in IT provides me with the competencies and understanding of the lingo. Just don't expect anything 'pretty' from me as my art skills are non-existent.