I can see a usability problem with that. The other candy techs don't have a downside.
My intent was that no one else has access to this candy tech. Only the neinzul get it, and they start with it on all their fleetships. That way the decision is 'play as neinzul or not', rather than deciding in-game to unlock this for a ship type.
I think most of us never really liked the self-attrition mechanics. Just look at golem history and they don't have self-attrition anymore.
If you want self-attrition mechanic to stay with neinzul faction. I would like to hear why it should.
Golems aren't disposable. Neinzul units are supposed to be; disposability is their thing. Personally, I tend to be *incredibly* conservative with my units: I use champion shadow shields aggressively to minimum losses, use mostly low-cap or long-ranged ships, and reload if I take unacceptable losses. It takes extreme measures to push me to treat units as disposable. That's what starting as a different race needs to accomplish; to get someone to fundamentally change their playstyle.
Starting with MSDs and younglings instead of the regular triangle would probably get me to do that. And, to Pumpkin's point, an MSD in FRD spamming Younglings is a far more badass Enclave Starship, albeit one that costs you metal to run. Some interface improvements might be useful, certainly; I'll start a new thread for those. And if there are better ways to make them feel disposable than the current self-attrition mechanic, great.
That said, yeah, if drone spawners are available as a mechanic, I would instead replace all the neinzul fleet ships with enclave starships that produce drone versions. IE, you don't get fighters, you get a fighter-drone-spawner. You'd need to limit the range of these somewhat, so you aren't killing things with drones while the spawner hangs back in safety.